I thought Ram was supposed sound monotone.
I think the actors are pretty good. But they need to get a better director.
Ok, so real talk. I don't have a PS3 so I won't be playing Xrd any time soon. But I've heard on this forum, and one other that Xrd is a step down from AC/+R.
Can anyone put into terms why Xrd is bad? Because from what I've seen, the only complaint that I have is that Arksys has turned the game into a weird hybrid between Blazblue and Guilty gear with how the new characters look and feel.
Edit: TO clarify I don't know of all the new mechanics to the game just that they did something weird with low health.
See here's my problem. Guilty gear is the one fighting game I play with an appropriate sense of pacing with the fight mechanics. Supers and specials are quick and pleasing and the more involved ones like Faust's guessing game are less than 5 seconds at most. Blazblue introduced me to the relatively long cinematics (not including astral finishes) and while they look great, I think a lot run too long for what it's worth. Compare Potempkin Buster to Tager's buster. Same move but one is so fluffed up.But dumb cinematic supers and dust launches are hype. I'm not even being sarcastic. It's clear to me they meant Xrd to appeal to a more casual audience that probably thinks 2D fighters aren't flashy enough, and they're taking advantage of all the 3D now that they can. I just hope Xrd doesn't eventually become a convoluted mess of shit like USF4, and more like a convoluted mess of shit like AC+R was (eventually). Besides, that game isn't going anywhere and it's strong enough to last.
Same, If I can accept Skullgirl starting with an 8 character roster. I will accept that Xrd being a new game with a new engine starts out with a lack of the full roster.
Probably one of the reasons I haven't bought an Arksys fighter in the same timespan. I'll play BB and P4A because their fun, but even if I did have a PS3 I probably wouldn't want to own them.I mean, you look at the transition between all the Guilty Gear games, and I feel like Daisuke's aesthetic goals have changed so significantly that they're not going back. If you still want metal Guilty, X/XX is about as metal as it's gonna get. Xrd is going to be straight anime from here on out; everything Arcsys has done for like the past five or six years reflects this.
Yeah tell me about it.