So at this point I can play my team in any order and I base it pretty much on matchup. This is kind of what I look at:
Valentine: Filia loses, Fukua has a hard time dealing with double jump cross, double has h Luger to deal with double jump cross making double ideal
Parasoul: Filia loses depending on assist, Fukua wins pretty easily but air resets are limited and lead to hard knockdowns which are not ideal, double has less neutral tools then Fukua for this match but her mixups are better in the air double point
Bella: Filia has the easiest time getting in and out of her ranges and does not have to worry about reflect, Fukua wins match but neutral is more difficult because of j.mp and j.hk however l shadow blows up Bella, double has no problem with this match pretty much any point depending on assist
Fortune: Filia loses this clean fiber is difficult to deal with especially with an assist like bomber to make it safe, Fukua can terrorize with l shadow and fireballs, double can't space fortune making it hard to do anything in neutral Fukua point
Beowulf: Filia loses to chair and armored moves and has a very hard time dealing with j.hp, Fukua can blow up air approaches with s.hk Kara m shadows, double wins once she gets a hit double or Fukua point
Big band: Filia can win but needs bomber to make sure that she doesn't get grabed by a train, Fukua can win this if BB stays on the ground with l shadow or if he j.lk cymbals with m shadow, double has the easiest time IMO due to the l Luger m shadow combo being able to break most jump ins and some armored moves double point almost all the time
Robo: Filia LOL, Fukua can not out space her but easy once in, double can car on reaction which gets you in even if they try to run away you can chase them down double point
Squigly: Filia gets in fast an can stay in making SBO pretty useless unless it's a hard read overhead SBO, Fukua has the easiest time and pretty much has an answer for every thing, double easily wins with l Luger pressure to not allow a charge I play Filia point here but I can play others depending on assists and how the opponent plays
PW: Filia has a hard time keeping her out of the air, Fukua can not zone her in the air and must relie on j.lp so this is alright, double with m shadow rips apart PW double point
Peacock: Filia has the best ways around bombs and most walls, Fukua needs meter to be a threat, double needs to get in or has a hard time dealing with cock Filia point
Eliza: Filia has updo to get out of pressure so not awful and can IAD over upperkhat, Fukua can win pretty easy, double can out space Eliza double point
Filia: Filia just a mirror, Fukua out spaces Filia, double wins once she gets full screen double point
Fukua: Filia does not have a good time here, Fukua again mirror, double seems to do alright Fukua point most times because I know what I can do
Double: Filia hard time getting in and losses in the air, Fukua can pretty much punish most of doubles options, double another mirror I like double point here I don't know why
This isn't a tier list this is just my thinking in some matchups and I usually only use these as a starting point till I download my opponent. Let me know what you guys think cause I know someone is gonna disagree here