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Painwheel MDE Combo Thread (Page 3 Onwards)

Question: I've never tried this myself, but could PW just do OTG, [s.HP/L Buer, Fly, j.LK, c.LK, c.MP] x N so that she wouldn't have to worry about the different fall speeds of the different chars?


Haha... If only.

No, buers dont grab assists, though they do hit them. So your combo wont work with buers in it. I know... I made that mistake once as well, thinking that buers would be a super easy infinite... But no... Painwheel doesnt get anything easy it seems.
 
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I know u cant buer because grabs don't work on assist characters. As for the rest, maybe restands dont work after double snaps?
 
Haha... If only.

No, buers dont grab assists, though they do hit them. So your combo wont work with buers in it. I know... I made that mistake once as well, thinking that buers would be a super easy infinite... But no... Painwheel doesnt get anything easy it seems.

Twice as much work for the same gain. SGs own little glass ceiling?

On topic:

What kind of damage should PW be getting in the following with a meter:

Throw(5k?)
Mid bnb (7.5?)
BnB + assist (?)
Corner(?)
Corner + assist(?)

The reason I ask is I have been fooling around with an assist and I can't seem to get much more damage out of it. The extra 30 dizzy really sets me back.
 
Assists only add 20 undizzy, you can just not do a M attack or special and use the assist instead

An easy way to do it is calling assist instead of L stinger (if possible, of course)
 
Or just use the assist during the last chain since it wont cause burst there.

I dont personally use all those combo conventions, but my throw combo does 5.8 k for 1 meter. Or 6.5 k for one meter with a harder starter. These are midscreen that also work in the corner.

My midscreen does 7.9 k

My corner does i think between 8.8 and 9k

I have a 2 meter combo that i use that does 8.8k midscreen or corner and works against the whole cast. I dont really use assists in combos for painwheel
 
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Twice as much work for the same gain. SGs own little glass ceiling?

On topic:

What kind of damage should PW be getting in the following with a meter:

Throw(5k?)
Mid bnb (7.5?)
BnB + assist (?)
Corner(?)
Corner + assist(?)

The reason I ask is I have been fooling around with an assist and I can't seem to get much more damage out of it. The extra 30 dizzy really sets me back.

IIRC...

Throw - 7.5k
Mid-Bnb - 8.2k
BnB+Assist - 8.5k
Corner - 8.5k
Corner+Assist - 9.4k on some characters.
 
Twice as much work for the same gain. SGs own little glass ceiling?

On topic:

What kind of damage should PW be getting in the following with a meter:

Throw(5k?)
Mid bnb (7.5?)
BnB + assist (?)
Corner(?)
Corner + assist(?)

The reason I ask is I have been fooling around with an assist and I can't seem to get much more damage out of it. The extra 30 dizzy really sets me back.

7k off throw. Just do a buer after the throw to cancel and make yourself land. Then do your normal combo. I get 7.1 with one bar.

Mid should be about 7k. If u carry them to the corner than u should be near 8k by the end of the combo

Adding assist varies because different assist add different amounts of damage and create different situations. To make the most out of an assist, use it early, before stage three. That way it won't count towards stagger. Atleast, that's the way i do it.

My corner combo that I stole from here does 9k but eats my otg. With big band assist it's 10.1 and with lock and load heavy it's almost 10k
 
Whoops. I was thinking about when i start with j.mk. It does 8.7 with cr.lk starter
 
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What midscreen throw combos are you guys doing that gets 7.5k?
I would also like to know the midscreen bnb that does 8.2.
 
It's the ones krakatoa posted around page 5 or so. They're midscreen to corner. My values might be off a tad but they do a lot.
 
The easiest one I do is 7.2k. Whoops. Universal.

Grab > Buer Cancel >
cr.MK,s.HP xx LK.Buer xx Fly >
6j.LK >
cr.MK xx LK.Buer xx Fly >
3j.LP >
s.MP >
Raw Air.LK.Buer xx Fly >
j.MP(4) xx Air.LK.Buer >
OTG s.LK,s.MK xx HK.Buer xx Fly >
j.HP(4) or j.HK >
s.LP,s.LK,s.MK,s.HP xx LK.Buer xx Deathcrawl

This is also my midscreen combo whenever possible... and usually ends up being my corner combo if I don't have room to confirm.

Non-throw version from cr.LK starter does 8.5k

These are probably the best midscreen combos that omit any j.LP/j.LK > s.HP links.
 
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Haha... If only.

No, buers dont grab assists, though they do hit them. So your combo wont work with buers in it. I know... I made that mistake once as well, thinking that buers would be a super easy infinite... But no... Painwheel doesnt get anything easy it seems.
Ohhh, I see. My bad. >.< It could still work, albeit needlessly more difficultly, with just s.HP, right?

Edit: Or does the s.HP not put the opponent back on her feet?
 
The assist character leaves the moment the touch they ground it seems. That's why you need to juggle them.
 
Assist character leaves the moment they leave hitstun, unless they're in the air where they can get juggled.
s.HP xx Fly, j.LK c.MK s.HP xx Fly, j.LK etc works, it just doesn't uncombo = scaling doesn't reset = it's horrendously inefficient.
 
I posted an easy one one page ago ^_^


Blab blub

I was talking about parasoul/fortune infinte otg completely impossible to drop, easy. That easy painwheel snap that you put up is tomos snap and the one ive been using for months. And i actually do drop it sometimes, the timing varies per character and varies per when your j.hp hits, so in the middle of the combo attention needs to be paid to not drop it and the timing needs to be constantly updated and changed mid combo.


However, i just found one with much easier links and basically auto timing (doesnt work on double, cant remember against bella or band, works on parasoul and all the characters lighter than her:


[St.lp,St.mp, full charge jump back hp]the thing here is that the juggle st.lp is always an easy link and pretty much always has the same timing.
 
Just noticed there's no hatred install combos here. Anyone?
 
Just noticed there's no hatred install combos here. Anyone?
Hatred Install combos are basically

jump forward [normal xx HK Buer ] x N
 
But what about for an ender once the stagger runs out? After doing buer loops into super I only got about 6k+ I feel like hatred install should be doing way more.
 
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But what about for and ender once the stagger runs out? After doing buer loops into super I only got about 6k+ I feel like hatred install should be doing way more.
Generally you use Hatred Install combos off of DHC or you just do it for front loaded damage into reset.

Hatred Install isn't really there just to pump up damage, its to make Painwheel a good neutral character and to make DHCs safe.

To end it, I usually just do the ground series, but you should probably wait for Krackatoa or someone who still actually plays Painwheel as a main to inform you haha.
 
I still have never practiced hatred install combos... Laziness is a killer.

But @LaowPing

If you want an ender for install you have lp stinger as an option that pretty much goes into all of painwheels reset options, or you can just continue the last chain and end in a super.

But off the top of my head, lp stinger into dash st.lp gives you these reset options:

Tick throw into hatred throw.
Delay Cr.lk to beat upback or throw tech
Cancel into df+j.lk to beat high block and throw tech
Cancel into st.mp and go for launch mixups
Cancel into cr.mp,st.hk and go for hk launcher mixups
Do a full chain and end in lk buer xx fly j.hp for a slow overhead that you can call assists during and will setup unfly lows in the future.
Full chain into st.hp and go for a fly crossup/non crossup
Full chain and cancel into cr.hk xx fly for hatred fly oki pressure.
Jump back and call invincible assist as a basically way to bait reversals
Go for armor burst bait into a crossup plus assist to make undizzy go away and get a chance at a mixup on the locked down opponent.

Etc etc

Lots of options for enders.
 
I have never used a HI combo in a match. I'm too busy throw resetting (sexiest throw in the game!).
 
Dude you're solo, finish your plate.
 
Painwheel/Bella :P

And grab resets all day, ery day!
 
Just noticed there's no hatred install combos here. Anyone?

I stopped doing them when HI combos became shit. :<

To clarify. Doing HI mid-combo for damage is not worth the meter.

HI is best used for it's faster flight to set up super-legit invisible crossups. Reset often, because HI combos are super front-loaded.
 
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Bad... install combos... :,(

My babeh.

What have they done to you! (You know, besides the mind control, turned into a monster, forced to fight thing)
 
I use HI for safe DHC, speed, and especially extra armor. I never learned install combos, but when I see the damage output these days, I don't feel left out.
 
Something I noticed about Krak's combo he last posted (the mid screen one). You can save your otg if u don't buer after jump mp. Instead, land and use the same cr.lk, cr.mk into j.mp, j.hp. On anything except lights you only lose about 100 points of damage. On heavies, let them land before cr.lk to make the combo more consistent. Perfect for me since i keep cerebella on the back. Double diamond dynamo does so much damage. It also helps if you ever have the opponent to low to the ground after j.mp as this lets u fixed what would be a dropped combo.
 
Midscreen with H brass knuckles assist:

c.lk, c.mk, c.hp, H brass, fly,
6j.mk,
s.hp, L buer, fly,
6j.lk, c.mk, s.hp, L nails,
j.mp, j.hp,
s.lp, s.lk, c.mp, s.hp, L buer, super

9k

but it doesn't work on some characters so do this:

c.lk, c.mk, c.hp, H brass, fly,
6j.mk,
L buer, fly,
6j.lk, c.mk, s.hp, L buer, fly,
3j.lp, c.mp, s.hp, L nails,
dash, s.lp, s.lk, c.mp, s.hp, L buer, super

8.8k

I made these in like ten minutes so it's probably garbage that only works on filia and bella.
 
9k without the corner definitely isn't what i call garbage. It just may need optimization. Gives me another reason to finally add big band to the team.
 
Question: I've never tried this myself, but could PW just do OTG, [s.HP/L Buer, Fly, j.LK, c.LK, c.MP] x N so that she wouldn't have to worry about the different fall speeds of the different chars?

It works for the purposes of killing the snapped character, but it never uncombos to reset scaling. This gives your opponent time to heal red bar on other characters, extra meter, and increases the number of reps which increases the chances you'll drop it.

I used snap > OTG pickup > [sLP sMP jMK jHK]xN for everyone.

It uncombos and is relatively quick/easy on everyone except Double; I never really found a way to make it uncombo on her due to her weight.
 
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Far away from the corner bnb for heavies. Figured I'd share it since it's one of my favorite combos.

cr.lk, cr.mk, s.hp, lk buer
Flight cancel, 6j.lk, cr.mk, s.hp, lk buer
Flight cancel, 3j.lp, j.lk, s.mp
j.mp, j.hp,
flight cancel, j.mk, j.hp
s.lp, c.lk, c.mp, s.hp, lk buer, death crawl

Fairly easy and i love the way it looks. 7696 and if you end it with mk buer over lk buer it's corner to corner.

Also, krack, any chance you could move some of these combos over to the front page? They're kind of all over the place now.
 
Today I got a lot of CH j.mks so I made this:

CH j.mk,
c.mk, c.hp, H brass assist, H buer, fly,
L buer,
OTG L buer, fly,
6j.lk,
s.mk, H buer, fly,
2j.hp/8j.hk,
s.lk, s.mk, H buer, fly,
9j.mk, j.hp,
c.mp, L buer, fly,
3j.lp
s.lp, s.lk, s.mk, s.hp, L buer, deathcrawl

11.3k
 
Counter hits subtract undizzy from your combo. For every character it means longer combos or less worrying about that green bar when you do a reset.
 
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yes you can have negative undizzy, go to training mode, set counter hit on and turn on attack data, you'll can see the values for yourself
 
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