ReSpAwNz67
But Mike Z, Where's The OTG?
That stream yesterday was awesome. Shaq Fu Punch lol...
Now introducing Dud Lenny. Lenny fails to detonate when argus is interrupted.Just wanted to talk about how godlike peacock is now.
Lenny is incredible. If you have 2 meters, or you're approaching 2 meters, you can just throw it out if you want too.
If your opponent calls an assist, RIP that assist. If you hit your opponent with a move, like hp gun for example, prepare to get hit by lenny and argus into a full bnb.
If you have an assist, like LNL, HB, Brass, and the bomb is out then welp! You thought the peacock player couldn't call that assist because they'd risk the bomb exploding, but you thought wrong! Just argus that bomb and save your assist so good.
Remember when cerebella could reflect argus? No worries. Put out a lenny bomb, and save yourself from Cerebella who tries to reflect the argus back at you! Bomb will explode right on her goodies to give you some extra time to breathe.
Remember when parasoul could bike -> sniper shot or soldier -> sniper shot argus? I do too, but if you have lenny out, BOOM! RIP Parasoul you just got blasted right as the sniper shot peacock. Good trade!
Enjoy Lenny my friends.
Write some letters.
Am I taking crazy pills? 2 patches ago, Peacock took 2nd at Evo 2014. In fact, the Big Band patch (3 patches back) is when Lenny got automatic explosions. The current Beta started as a series of nerfs to Peacock, who largely hasn't changed since Unfinished Business. Peacock has been consistently awesome since she got bomb cancels, easily 2nd best in the game. Even the matchup chart from last spring had her dominating over most of the cast save for 1 or 2 characters, depending on who was asking and when.
Oh. You weren't talking about the Beta patches. Very nice.
Shit, I forgot those weren't concurrent. Yeah, the beam going through is pretty awesome, but I think it's too cool to get rid of.Oh. You weren't talking about the Beta patches. Very nice.
Edit: Also, automatic explosions aren't what made lenny good. At least not by itself. Argus goes THROUGH lenny now, making lenny argus 100% consistent no matter what, and guarantees the explosion on top of that once argus is interrupted or it ends.
Was reading the undizzy thread and got an idea. Would it be dumb if there were a sound when the undizzy bar hit 100%? Something subtle, like a swish.
As it is, my eyes kind of gloss over the bar in actual matches and I don't end up noting the difference between "almost full green bar" and "full glowing green bar".
No. Reason.
Already was, if you aren't yet hitting with it the beam is now active every frame as opposed to 1(9)1(9) even on whiff...make it much easier to catch people falling without OTG left.
What? I don't understand the question.
Annnnnnnnnnnd now I lost interest in the question. :^P "Can't be bothered to try"? Try.
Double jump also has fewer options for IAD pressure, which was the point.
I'd like to not make her ENTIRELY DIFFERENT from the rest of the cast for the sake of keeping an airdash that I don't want her to have in the first place. At that point the airdash doesn't get you anything that j.HK doesn't do better, either.
Doing damage is infinitely better than not doing any damage, and allows you to set up an advantageous situation afterward because you got a hit. I do not understand "it's a scaled punish" being any kind of argument for why it's as bad as NO punish. (For example, 3s players frequently discussed how Ken's SAIII in 3s would be basically just as good if it did NO DAMAGE AT ALL because of the crazy positioning advantage it gives you off of a wide assortment of confirmable situations.)
Parasoul's bike Egret becomes sad if you hit her within 20f of the start of the animation.
See above, he already works like Egret Charge.
"It is frustrating to play against" is not a valid reason for changing something that doesn't do everything/isn't broken. Peacock is frustrating to play against for a lot of people who aren't good at differentiating between "spamming projectiles" and real zoning. Filia is frustrating to play against for people who aren't good at reacting. Fukua is frustrating to play against for all of Japan, apparently. Big Band is frustrating to play against for @keninblack because he's washed up. Etc. Horace makes you play differently, and until you get used to that sure you'll be frustrated. But do try and differentiate between "I don't like to play differently" and "this move should be worse for some real reason".
Sorry for that, no need to answer the question, recently discovered that Beowulf's Three Wulf Moon third hit no longer OTG after a combo.
Snapping a character on a team ends your combo and gives you an incoming situation. Snapping a solo letting you continue the combo allows a full combo, remove all red health, and burst bait or reset afterwards. That's much better, they don't have two or three red health reservoirs, and they don't have assists to help them afterward.
L shot is +11-12 at minimum. Linking into an LP is 5f, LK is 4f. I generally give a 4-5f buffer, so she already has the same window as other characters that got help. Other link-buffer spots can't link into Ms so I don't have a problem with Ms being (at hardest) a 1-2f link if you want to go for them.
The existing buffer windows explicitly don't apply to dashes, just attacks. And generally for continuing after Bypass you have to delay the dash so they fall. A buffer ain't gonna get you much with that.
No way! As stated, launch->parry is too easy, so is land->parry. The difference being, in order to burst bait currently you (usually) have to drop the combo by jumping back or whatever, since parry inputs don't make him do anything you do not have to drop the combo and could totally OS parry/airthrow.
Eeeeeeeeeeeeh no. Still gives you two poison loads and an HP followup. But good thought.
Neither do any other assist projectiles.edit: @Mike_Z LOL hurting hurl as an assist doesnt add undizzy
That's a PEBCAK case, though. You're used to doing it anyway because the input would get eaten, get un-used to it and learn when you'll kill. It's unlikely life/damage are changing any further, you can do it sage!
OH YEAH I reallllly need to fix that bug, lemme see if I can do that now.Edit: This looked weird.
There is a sound, the hitsparks all start to go "doink".Was reading the undizzy thread and got an idea. Would it be dumb if there were a sound when the undizzy bar hit 100%? Something subtle, like a swish.
As it is, my eyes kind of gloss over the bar in actual matches and I don't end up noting the difference between "almost full green bar" and "full glowing green bar".
Hitstop and being unblockable are the same thing.@Mike_Z is there anyway that Val's level 3 can either have hitstop/be unblockable post flash. It might be silly if almost point blank it can be reaction supered/blocked post flash. Either one is fine, or neither, but I think its worth considering.
I hate agreeing with Spencer but there's no fucking way this is true. Shit, we can pull up forum posts from those days where, as I said earlier, people agreed that she was top 3 at worst.
And that makes using the finite resource not use it, or something?
But that's a dp assist, with all the utility it has, having it as a free combo extender is a little much...