Chuck N. Plazma
Downbacker
a training setting that lets you know if you truly punished the training dummy if you set the dummy to do a move
peacock is still too strong imo, especially with the synergy I assume she'll have with robo fortune. I'd like to see argus agony's damage reduced, it gives peacock way too much space to work with on both block and hit for too little meter and it does a lot of damage. Alternatively leave the damage alone but make it much more punishable on block.
I'd also be happy with seeing her meter building reduced.
so does s.mk.. ?
yeah, i don't see a problem with using a slightly less safe move than smk, since fewer hits in the block string is less chance to get pbgc'd. xx luger is a pretty easy confirm, and if cmp does hit, your combo will be slightly better off for damage scaling reasons
The tech window is already massive and allows delay techs and multiple inputs such as crouch block AND throw tech in the same window. The tech window should actually be massively reduced. As an example:
I feel like NPC-less ran more smoothly and felt crisper. It also felt more like an alley fight without that huge crowd.. i mean, seing STREETS of new meridian i guess it doesn't have to be isolated/alley like but it just felt more right, but that's me
I'm not the Z, but I'll go ahead and assume how he feels, and with that maybe help people with what suggestions not to give.
Yes, why not make it two minutes.
I realise that after winning one might want to celebrate by performing a trumpet recital or three, but I'm pretty sure the opponent won't be any more impressed if the enthusiastic victory dance lasts 5 seconds rather than 1. I can guarantee however, that most players will be more interested in finding a new match asap rather than being slowed down by someone still playing an already won game.
Just a quick suggestion:
If you saved an entourage with randomized palettes, would it be possible for the palettes to be randomized again every time you recall that entourage (instead of keeping the palettes you got at random at that time)?
And then, how about randomizing your palettes every time you choose play again, just like it does for the stage if you choosed random.
While I absolutely agree this is a solution I'm kind of staggered people can't just Google anything related to Skullgirls and end up here, it's not hard.
You could try learning how to combo into the level 5 trumpet like Mike frequently does.
Maybe add "character select screen/menu music" option like "announcer voice" and make this track an option!?
Yeah.... kind of a waste because this tune is godlike. I mean fucking listen to it! #Kreygasm
You know.... potential Music DLC store option!
Then again UI work and implementation and testing..... RIP
I know how to combo into the level 5.
You mean like making the music part of the announcer pack where it also switches out character select music as a combo? I guess that could be easier to do i suppose. Then again i am no dev, also you would be forcing people into listening to music they might not want to.... so yeah have mercy on my soul for even bringing this up.
EDIT: Yeah ingame stuff such as super changes even if only music..... i am not touching that with any kind of pole at this point. Also wouldn't fit imo.
ftfy