Make Fukua's fireball chargeable up to 3 hits
have Beowulf alternate takeout move (the trash one) (...) generating a bit of hype
Shouldent J.HP with chair's hitbox just cover the chair?
I'd like to see argus agony's damage reduced (...) Alternatively leave the damage alone but make it much more punishable on block. I'd also be happy with seeing her meter building reduced.
I'm not the Z, but I'll go ahead and assume how he feels, and with that maybe help people with what suggestions
not to give.
Mike spent the last couple of years on balancing the Skullgirls' gameplay towards perfection. Robo-Fortune patch is right around the corner, and it will be the final one. If there was any thought he wanted to give into gameplay and balance, if there were any doubts we wanted to calm, it is already done.
That said (and while this is probably not fully true because who is ever fully content with his work), for the sake of this thread it is best to assume that in Mike's opinion the game is now 100% balanced. All characters are 100% balanced vs each other. Every move is perfect, every frame is ideal. Pure harmony. With that assumption in mind, the slightest nerf, buff or additional gameplay option will disturb that balance, with no more chance to balance/fix things after we realise
why and
how it disturbed it.
For that reason, if you're suggesting a gameplay change, it is safe to say it will not be considered. I'd say it would fall on deaf ears, but knowing Mike will probably listen to it patiently anyway, only to silently sigh in disappointment and add it to his
"why to never again make fighting games" doc.
I in all honesty think that the end round combo timer should NOT be shortened, In fact, it should be extended.
(...)
Nothing would make me happier, and i'm sure many other Big Band players happier, if you could keep it at 5 seconds, not 3.
Yes, why not make it two minutes.
I realise that after winning one might want to celebrate by performing a trumpet recital or three, but I'm pretty sure the opponent won't be any more impressed if the enthusiastic victory dance lasts 5 seconds rather than 1. I can guarantee however, that most players will be more interested in finding a new match asap rather than being slowed down by someone still playing an already won game.