• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Marvel vs Capcom Infinite

I had a feeling it was Marvel's doing when there were no kutants added into the game's roster.

Fox didn't say no, Marvel did.
 
I don't see what the fuss is about, no one actually remembers Wolverine

I'm sorry but I've only been glancing at this thread from time to time but: are you being sarcastic or joking? Or did I misread this?

I mean, he's pretty much been Marvels most popular and ubiquitous character for what...40 years? I guess the new gen who only know the movies might not grasp or care that's he's pretty much one of the biggest poster boys for the entire comics medium. But he's certainly a big deal.

He's also fun to play. But only when he's low tier.
 
I'm sorry but I've only been glancing at this thread from time to time but: are you being sarcastic or joking? Or did I misread this?
Completely joking, hence the rest of the sentence. Logan was well received and as far as I know did well financially. Everyone who knows anything about comics at all knows who Wolverine is.

The joke was because Combofiend said something along the lines of "people don't really remember the X-Men, but they know Black Panther and Guardians of the Galaxy". Then said something along the lines of "characters are functions, Magneto is only liked for 8 way air dash, which Nova has so play Nova".

And while I sort of agree with the function thing (example, if you gave Hugo's moveset to a new character in SFV I'd probably play the new character because the gameplay is what matters most to me, though I understand not everyone agrees with this) it is an insanely stupid fucking thing to say for this game for a few reasons.
  1. Some characters are iconic, and who they are does matter, and for MvC that list includes Magneto. For Street Fighter it includes most of SFII's cast, whether I like them or not.
  2. His example was shit, triangle jumps might be a big part of Magneto but that's not the only reason he's played and just because this completely different character can triangle jump doesn't mean he's Magneto.
  3. Most importantly, you're going to tell me that character identity doesn't matter in a game that is a literal brand exercise? The point of the fucking game is Marvel Vs. Capcom, it's in the damn name, people want to play as their favorite Marvel and Capcom characters beating the shit out of each other so saying it doesn't matter who the characters are is baffling at best and incredibly shit PR.
 
^^^Oh yeah, I definitely agree. Sorry, sarcasm can be hard to read on the internet sometimes (as I'm sure we've all experienced by now), and I hadn't heard Combofiends comments.

It's actually an interesting subject. I'd summarize by saying that it heavily depends on your own personality, but is also seldom so black and white.

I've often fancied myself as someone who prioritizes the gameplay. I often say that I'd play my favorite fighters even if all sprites/models were removed in favor of stick figures, and usually when I pick up a fighter, I'll quickly run through each character in training mode before settling on whichever one "feels" the most fun. There are exceptions though. Sometimes I'll pick a character because they're my waifu I really like their aesthetic and concept. I played Arthur in MVC3 purely because of my enduring love for his franchise, for instance.

Regardless, that argument is not a defense of Marvel/Capcom so much as an unintentional acknowledgement of how little a fuck they give. Something that stands in stark contrast to the way Capcom used to handle their properties, treating everything from Marvel to Predator to Dungeons and Dragons with utmost respect and care.

I wouldnl't take any defenses that players like Combofiend have to say too seriously anyway. Remember that these dudes make a livelihood off of playing these games competitively. As such they are biased towards saying what they can to grow the scene. It doesn't matter how trash modern Capcom is and how trash what they put out is: it's where the money, advertising, and scene is.
 
Ryu's Shin Shoryuken looks a little different in this game

ylnN9fm.gif
 
  • Like
Reactions: CountofBleck
It sure would have been cool if that was like a thing he did once in a fight in story mode where his arc was overcoming Satsui no Hado and that was the big moment where he did it, but as his super every single time I'm really not feeling it.
 
Ryu's just goin' thru some stuff
some days you resist the murderous power of hate some days you don't
ups and downs, ebbs and flows, tide comes in tide goes out
 
some days you resist the murderous power of hate some days you don't
ups and downs, ebbs and flows, tide comes in tide goes out
You know, that could actually make it interesting, if there was some sort of mechanic there where you use the darkness or not and it has some sort of effect. It's not like this is a canon game or anything, why the fuck not? Or make it like Iori's super, you have to do more inputs and spend more meter to do thing. Just anything that makes it more than nothing.
 
While I agree that's cool he fights it, I also agree it's completely uncalled for in that super. To be quite honest, I've never seen the Hadou show up when he's performing that, so it breaks how awesome , and it's cinematic flow, that super had in general. The way it animates, if they cut out that mid-scene, it'd completely flow into itself without even a hitch. It's so uncalled for.
 
wait hold up...

maybe it's like Ryu's instal super? and that if you go from instal into lvl3 he actually burns thru it
 
Ryu's Shin Shoryuken looks a little different in this game

ylnN9fm.gif

heeey that's actually one cool looking super.
 
:S

it's cool if it's like, a story mode only thing.

but knowing Capcom and how they as of late make all of their supers unnecessarily long with drawn out cinematics this is just going to be the standard for all lvl3s in the game.

just compare it's length to say SF3's ShinShoryu

colorswap.php


it's just so much faster while still holding each hit making the impact of the move all that much more powerful.

[yeah it's cute that Ryu over come the hado half way thru the Shoryuken but is it really needed? I say no. ]
 
To be quite honest, I've never seen the Hadou show up when he's performing that,

I'm pretty sure it's supposed to be a reference to the first time Ryu used the Hadou in canon. (When he Shin Shoryu'ed Sagat hard enough to give him that scar across his chest.)
 
it's his level 3, so they're probably just jazzing it up so it matches the others in cinematics

I think it'd be cool if it's something he did only when you get a KO with it or something, but I don't see much of a problem with giving it a little more pizazz. It's not even long compared to other Level 3s
 
I'm pretty sure it's supposed to be a reference to the first time Ryu used the Hadou in canon. (When he Shin Shoryu'ed Sagat hard enough to give him that scar across his chest.)
That was a Metsu Shoryuken, which uses the opposite arms from ShinSho in SSF4. Course, it might be a reference to how the MetsuSho in SFA3 could be turned into the ShinSho if spaced exactly right, but I kinda doubt it.
 
yall just cant like anything
I like gameplay in fighting games.
 
damn yall just cant like anything
People like good games. This isn't shaping up to be one of them.
 
He looks fucking amazing. I wanna play him.

They also showed Gamora and she looks cool.
 
I'm sad the Ground Grab super whiffed, really wanted to see that sickass Super in 3D
Oh well, definitely is looking improved.
Still could use an extra month of spit polish, though.
 
I'm sad the Ground Grab super whiffed, really wanted to see that sickass Super in 3D
He had one job.
 
Gamora looks like the Deadpool function

She lacks the fourth wall breaking function of course
 
tumblr_ot7wznWszi1ua3ziio1_400.gif


NYChrisG got a raging hard on from this