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  1. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    I think the way fortune's head moves right now is the way I'd like it to be. I would really like to not have the proposed alternatives for the same reason that makes me a bad person to answer the questions though since I'd like fortune to stay away from being more like a puppet character. I like...
  2. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    but this isn't congruent with hittable projectiles, like everything fortune's head does except sneeze. Nom, like bike, is a hitgrab and can't be deflected. Sneeze is inv as heck so you can't punch out of it. Dive of Horus is a hittable deflectable projectile. I understand making diamond...
  3. Fizzxwizz

    Spotlight Lab Zero and Limited Run Games Have a Treat For Fans Of Skullgirls This Halloween

    this tweet seems to imply that you can, but I'd worry about them running out of the extra copies for non-preorders.
  4. Fizzxwizz

    Spotlight Lab Zero and Limited Run Games Have a Treat For Fans Of Skullgirls This Halloween

    Skullgirls: Second Encore + is soon to have a physical release for PlayStation 4 and PlayStation Vita, now available outside of Japan. Pre-orders will start this Monday, October 31st through Limited Run Games. However unlike the Japanese version, this physical release of Skullgirls will be...
  5. Fizzxwizz

    Ms. Fortune Help Me-owt!

    skullgirls has fun characters with fun assists try them out if you ever consider wanting to play a team. Beta changes to fortune aren't huge. Solo works pretty well as fortune, there are one or two people who still play her solo right now, @Red Savarin is one of them I think. Playing solo...
  6. Fizzxwizz

    The Skullgirls Modding Thread

    since I haven't gotten anything done in a while and I don't have much to talk about heres two projects I gave up on that I've had sitting around in retail meridian rapid transit based on the end of robo's story mode. I gave up when I realized that the flat skyscrapers are actually incredibly...
  7. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    the burst hitting you out of gato's recovery
  8. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    Maybe its cause my setups arent good but in my experience you can avoid the burst bait hard knockdown with h gato by bursting as soon as possible. Maybe I'm spacing tk gato wrong or it doesn't work as well vs big characters but I don't think its 100% real. I don't understand wanting sekhmet to...
  9. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    you can do it in third strike
  10. Fizzxwizz

    Tutorial The Mental Game

    one of the things I think would be useful to discuss is "what to do when shit just don't work". Personally I have a problem when a bunch of stuff happens that I don't expect happen in succession and I just get shaken and lose my grip on anything that's happening. Staying composed can be super...
  11. Fizzxwizz

    General Bug Report Thread

    beo lives on through this arm armoring things with chairless chk didnt seem to want beo to go below 1hp in beta replay included
  12. Fizzxwizz

    Forum Problems and Feature Requests

    the upload file icon disappeared for me on firefox nightly. Clicking on the box still works though. It shows up for a second after a refresh then turns back into a white box.
  13. Fizzxwizz

    Them's Fightin' Herds

    if it were up to me I'd choose a glue cap for a lobby sprite hat, and an elmer's glue palette for arizona, or laughing cow. Luckily its not up to me.
  14. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    @joshb911 why do you want to be able to have shadows stick around while you're holding them in blockstun? Against stuff like spiral or copter you'd just be forcing yourself to take more chip from the assist + shadow hold. Being able to hold a shadow in blockstun seems worse to me because you...
  15. Fizzxwizz

    #GGPOGirls - a Weekly Fightcade Tournament

    changed the name and set up a discord to run this on @ https://discord.gg/JMuFtUb that link is permanent throw it wherever you want. Meanwhile I'll continue figuring out rules for specific games and get to work cleaning up the discord and doing a little networking. This thread will probably...
  16. Fizzxwizz

    General Bug Report Thread

    except you lose the poison if you let the animation end normally. This is what makes me think its not intended, because if you dhc out you get the benefits of landing a counter + the dhc out + because the point character isn't valentine you can't get rid of the poison. Just making sure that its...
  17. Fizzxwizz

    #GGPOGirls - a Weekly Fightcade Tournament

    I can't run ggpogirls this week either unfortunately. In the meantime though, I will work on ironing out all the details for how I want to restructure this thing. Also I might need someone to help me work on getting specific concrete rules down for oddball games, but I might be able to handle...
  18. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    I think this is mostly intentional. The reason why the poison doesnt go away after you counter without a vial is because at poison level 2(?) and above you can only get rid of the poison by hitting val with a super. Since the rx counter doesn't hit, it doesn't get rid of the poison. Maybe since...
  19. Fizzxwizz

    Skullgirls Beta Aug 5th Patch Discussion

    probably the same way headbutt (shp), zoom (chp), gato, and slide work as assists, which is just doing a normal if you have the head on. Not that I agree nom and sneeze should be assists, I think sneeze would be too difficult to set up to use correctly, and nom would probably be useful but it...