Valentine, Double, Ms Fortune (head-on and off) and Cerebella do as well and then Filia and Parasoul can but only via burst baits.
Valentine, Double, Ms Fortune (head-on and off) and Cerebella do as well and then Filia and Parasoul can but only via burst baits.
It does, but there's no reason to use regular press if you don't get hkd. Regular bulldog can pick up via assists, regular killer gets damage.
I see what you mean. It is the start of the implementation, though. Robo and Fukua got additional adjustments to make them work right, so working with Mike to make sure it won't end up boring is the stage we're at now with Beo.
Bella can. Eliza and Fukua can for a bar. I feel like Filia, Fortune, Parasoul, and maybe others can get optimal stuff into burst bait knockdown.
Actually, canis major press in optimal combos did bad damage. With that you could only get at a max 6.9k. And that's the most optimal without meter Beowulf can get. The only way to really get "a freakish amount of damage" is with an assist and some meter (but meter barely helps unless you decide to DHC). You're exaggerating how much damage he gets with hard knockdown, but i'll admit that he can do a LOT of damage if he decides to do grendel killa.
For how easy it is for your opponent to get rid of shadows on the screen, I think SOMETHING has to be changed. You know from play how easy it is to take out my shadows. I've seen you accidentally jab my attacking shadow multiple times and not even trade and I just giggle at that.All Fukua would have to do is release kick as soon as the opponent is close to her and it would force a trade in her favour.
The opponent would have to block and she would get pressure from that.
You can at least throw Mine / Bikes / Horus, but Fukua can do anything she wants for a long time and release as soon as you touch her on block or hit.
You can send out an assist to attack mine place / Horus / bikes but Fukua would be blocking the whole time. It's extremely different.
Do you think she needs that?
I think she's still incredible.
Do you think she's lower tier or not as good?
I know you thought she was low tier pre beta so I'm curious if you still think she isn't very good even now.
It would really be a huge buff.
I wasn't trying to start a tier post. I was just simply replying your question when you asked where I think she stands as far as low-tier or not.
I'll give you Bella, Eliza and Fukua (I did say "most" :^), but Filia's and Fortune's optimal stuff requires spending OTG (fiber loops do actually slightly less damage than the OTG spending route, I think Caio's thread in the Fortune forum has it), and burst bait knockdown while spending OTG is not real. Pretty sure Parasoul's optimal stuff spends OTG too. She can put Sniper at the end of it though so that's in the same realm as Eliza and Fukua.
solid c- shitpost 6/10
For how easy it is for your opponent to get rid of shadows on the screen, I think SOMETHING has to be changed. You know from play how easy it is to take out my shadows. I've seen you accidentally jab my attacking shadow multiple times and not even trade and I just giggle at that.
I've watched other fukua players. No one is doing shadow hold stuff still. Maybe I watched the wrong players, maybe they just don't care for it. Some even dropped Fukua already (Dawn).
If there is some crazy Fukua players out there, please give me their steam names so I can watch/play them to learn something I'm missing.
The post isn't for you. I'm at work so i can't respond
It's real for fortune. Since H gato does sliding knockdown you can't tech if it triggered undizzy even having used the otg before.
I'm just trying to say that shadows in neutral/defense get beat or disappear too easily compared to other projects in the game. The initial thing that sparked this is that I was agreeing with someone that said they think shadows shouldn't disappear mid-attack if Fukua (not the shadow) blocks or gets hit. If it's pre-release of shadow, then fine (even though I don't like it). But post-release of shadow... it should finish up the move.I don't see what is wrong with beating out shadows with jabs and NOT trading. The other opponent took the risk(or knows) to jab out. If the opponent was a few frames later, it very well could've traded or counter hit. Also what is the problem with shadows not being that amazing at neutral and or defense(not that I know if they are or not)? They are amazing in pressure and setups. You want shadows to be great at offense and defense. If shadows traded, then they always trade equal or in your favor since they cause knockdown. It sounds to me you want that kind of wall that shadows used to provide back.
woah I learned something new today
Maybe its cause my setups arent good but in my experience you can avoid the burst bait hard knockdown with h gato by bursting as soon as possible. Maybe I'm spacing tk gato wrong or it doesn't work as well vs big characters but I don't think its 100% real.
What exactly do you mean with 'avoid'? I just tested it and it seems to work fine on everyone bursting on the first frame. Midscreen you can be too far to punish the burst if they do it at the right time though...
Idk about the first partAlso, 2 things.
First part of video, the laser hits the first projectile, but not the 2nd, but hits peacock too. So it seems to skip the middle hit box? Is it supposed to be like this?
Second part of the video is self-explanatory. This happens with double assist and some other "horizontal" assists. It's really annoying when I get the read but still get punished for it.
If I do drill and don't super, it trades with val and I take full punish. If I do drill and cancel, same thing happens as vid.