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  1. Mike_Z

    Full Undizzy Sequences - Community Poll.

    This change also makes max-undizzy throw resets strictly better than before, since you get extra "free" damage.
  2. Mike_Z

    Full Undizzy Sequences - Community Poll.

    In most cases unless the extra at-that-point-700-damage would kill, that's actually worse than conserving the taunt entirely.
  3. Mike_Z

    Full Undizzy Sequences - Community Poll.

    Whether it's too harsh is up to the opponent, mostly. You can always change the combo you do to put the poison + Flatline below 240...Band is basically changing everything he does, so I don't think that's very unfair. Poison adds the same amount of damage anywhere you put it below 240...
  4. Mike_Z

    Full Undizzy Sequences - Community Poll.

    Testing max Undizzy min scaling to find obvious bugs here, it has the interesting property that basically any max-Undizzy combo into a Lv1 now does equal or less damage than just doing the Lv1 by itself, because you scale the Lv1 by more damage than you add. All the previous combos do 2.5-3k...
  5. Mike_Z

    Full Undizzy Sequences - Community Poll.

    Let's prevent some devolving: - Again, I don't have a problem with 1-reset kills in 3v3 from 0 Undizzy. My problem is with what's possible at 240 Undizzy. - I agree the response to the 3v3 stuff has been largely lazy. You CAN block it, ya know. This, too. However, arguing that there are ways...
  6. Mike_Z

    Full Undizzy Sequences - Community Poll.

    None of the game-wide things completely solve the problem by themselves. Damage scaling and Combo Stage 5 together come the closest.
  7. Mike_Z

    Full Undizzy Sequences - Community Poll.

    EDITED Game-Wide #1 with a change that affects currently existing combos less, but still affects full undizzy resets. The Excellebella one is "or", and I'm honestly just for reduced damage. Also I guess I should add it to the post but there's no reason to assume I'd do everything suggested. I...
  8. Mike_Z

    Full Undizzy Sequences - Community Poll.

    Skullgirls is based on community-oriented game development, so I'll get right to it: We have one specific gameplay problem. We have one patch left, to add Japanese voices and fix lobby bugs. I am fine either not changing things or changing things, but if things change they will go into the...
  9. Mike_Z

    Desynced match

    NEATO. Not a lot I can do, but I'm gonna bet it's fractional health or meter values. >.<
  10. Mike_Z

    Seemingly random replay break

    Me too, especially because I have no way to check anything on OSX. However, Replays are not a completed feature, so if they're broken beyond repair that is also considered "okay" for me. :^| I'll look at it, though, since that's a thing I can still try and fix after the game is out.
  11. Mike_Z

    PC Beta Black screen remains after returning to lobby?

    This was before the fix I made recently that actually fixed the countdown stuff, yeah? If so, that should all be fixed.
  12. Mike_Z

    Cerebella deflecting Marie's attack

    Can you give me a better description?
  13. Mike_Z

    Snapback causes burst in the middle of a chain

    HAHAHAHAHAAHAHAHAHAHAHAHAHA I use # as "comment starter" HAHAHAHAHAH uh I might be able to fix that...maybe... Replay downloaded and played fine! So you did D,DF+P+K, which is a shortcut snapback that happens out of a check for tag animations; this state was not marked as allowed to be part of...
  14. Mike_Z

    Snapback causes burst in the middle of a chain

    Send it somehow, or gimmie a slow-mo video with inputs so I can see what you kara'd into the snapback.
  15. Mike_Z

    PC Beta Pre-match audio lines overlap

    It'd be nice, so I can know what to fix.
  16. Mike_Z

    Steam invite crash (Runtime error R6025)

    Multiple times, or just once?
  17. Mike_Z

    Save State's IPS Trigger

    I mean yeah, it's a bug, but couldn't you just turn it to "Never"?
  18. Mike_Z

    Big Band Big Band Glitches

    That's what a corrupted file looks like. The "have you plugged it in" steps: - Rightclick the game in Library -> Properties -> Local Files tab -> Verify Integrity of Game Cache - Wait, see if it redownloads anything - Exit and reopen Steam - Wait, see if it redownloads anything - Try playing...
  19. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    s.MK -> c.HK~wait~214MP = crossup. s.MK -> c.HK~early 214LP = not crossup. This is a 50/50 that you can combo after, so Lv1 items stay scaled. (There is no difference between L/M/H Lv1 items, it's all or none.) In the corner, LP+LK ~ 214HP, wait, Lv3 item + c.MK is a 50/50 because Lv3 item is...
  20. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    @RemiKz No other character has things like that, no. I mean I'm assuming that people realize you can still do the same thing with jump back j.LK->j.HK, or jump back j.HP->j.HK, and are complaining because it's something they really want her to have....? Maybe I shouldn't assume that. I'm...