• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. S

    Pocket Rumble Thread

    Update is out! Every character is more or less finished besides Quinn who is missing his super. There's some art missing too on some attacks but at least everyone is functioning. You can play all the characters in ranked mode and they have a new AI system which creates AI based on human...
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    Cerebella whiffed Grabbag using leftover frames

    Some of Lab Zero members have been aware of this for awhile. The game is done so I don't think it's a big problem that needed to be fixed I guess.
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    Questions about online Skullgirls

    Someone without a single DLC purchase can play against someone with every DLC purchased. 2nd Encore adds voiced story mode, all the characters if you don't have them, trials and challenges, maybe some other stuff I'm forgetting. None of it is related to online play or gameplay.
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    Young Mind, wanting to follow in creator's footsteps

    You cannot make a game without programming / some form of code. If you cannot program you can't make a game unfortunately. There's no shortcuts. Mike Z spent many years developing his engine from scratch before he was able to start designing Skullgirls. If you'd like to skip engine design...
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    Painwheel [BUG???] Painwheel can be ground thrown out of flight.

    It's intentional. Every move in the air has a "point" below the character that can collide with the floor. If that point is touching the floor then you're considered grounded. See: Cerebella landing 360 on jump ins since the games release. Not a bug and the game is finished now, last update...
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    Okay I'll take notes

    You can't OTG from Pillar Silent Scope. Silent Scope forfeits the confirm unless you DHC to Gregor late. You want to use Bikes to pick up. I also meant more using it on wake up, where the timing window is very obvious and easy and I'm just doing pressure on your wake up.
  7. S

    Okay I'll take notes

    Use napalm pillar sometimes.
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    Painwheel About wake-up options and ways to approach with the Wheel

    Meaty / Grab can be option selected with one input sequence. If a meaty is going to hit you on your wake up on frame 1, and a throw is going to hit you sometime after that... All you have to do is block low on your first couple frames of waking up / gaining control, and then release crouch, (so...
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    Any other Skullgirls locals in New York?

    http://www.twitlonger.com/show/n_1spkei4
  10. S

    Looking for a big band teacher?

    This thing is a pretty good teacher: http://skullheart.com/index.php?threads/big-band-compendium-read-this-for-combos.2853/ Also, even though he has half an orchestra attached to him, Big Band is still a boy.
  11. S

    Squigly Squigly Unblockable Option Select

    Yup. The 159man special. Very powerful but not really a bug, just an exploit.
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    How to deal with beo J.HP?

    Block the move in the air. When you land from blocking, you instantly recover and can do whatever you want, making him unsafe. Examples: Unless he has an assist coming in right behind him, he is forced to do Blitzer to stay safe if you land cancel his jHP, which forces him to retreat. If...
  13. S

    Full Undizzy Sequences - Community Poll.

    Nothing here applies to just solos, and this change isn't aimed at dealing with solos. You will only receive that 80% damage nerf if you push the Undizzy bar above 240 and THEN reset. This applies to all teams, ratios, and strategies. Make the decision to risk a reset early for pay off of max...
  14. S

    Full Undizzy Sequences - Community Poll.

    Last chain purple vial at max undizzy is 100% dead and not the way to go. You need it early. In the corner, an early purple vial is easy, but I'm not familiar with midscreen. Does anyone know a midscreen early purple vial starter? (Besides like cLK cMK sHP + Assist + Vial, run up cHP)
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    Full Undizzy Sequences - Community Poll.

    Well, my 1 reset into death 3v3 set up which used 2 bars and a level 1 vial, no longer kills for 3 bars instead of 2 bars, while using a level 3 vial instead of a level 1 vial. So I'd say the scaling is certainly working.
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    Full Undizzy Sequences - Community Poll.

    http://steamcommunity.com/games/208610/announcements/detail/501425959361748689 Vals level 3 poison goes from 6 / 7 damage per tick to 1 / 2 damage per tick at 3v3 with full Undizzy, if anyone is curious.
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    Valentine Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Assist HP regenerates normally during the long cinematic version of Valentine's level 3. You should always make them watch to heal assists.
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    Full Undizzy Sequences - Community Poll.

    So you would have to optimize to end your oki / start your reset at 235 instead of 240, then you'd get one extremely powerful chain with your assist thrown in if it's a heavy hitter, then your next chain would max Undizzy on the light and the rest would be scaled. It's not really easy to test...
  19. S

    Cerebella General

    Kanchou / Tumbling Run Research: You must go through one frame of run startup before you cancel into a follow up. On the first frame of run startup you can cancel into: Pummel Horse (LP + LK) Runstop (LK ONLY) Kanchou (MK ONLY) Battle Butt (HK ONLY) Diamond Drop (QCF LP + LK) On the second...