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  1. KTFS

    Feature Suggestion's

    What I really want, more than anything else, is to be able to set ping limits in lobby and quick match. Having to reject 300+ ping fights constantly is really tedious. It would also be really nice if I can turn off menu music. (or having access to audio options during character select would...
  2. KTFS

    More Squigly inconsistency

    Only against Filia/Fukua, when Squigly has her back against the left corner, she just cannot hit a falling knocked down opponent. What is really weird is that it works on the right corner but not the left corner. Annie would just fall to the corner no matter how hard Squigly tried to occupy it...
  3. KTFS

    (Updated August 25) We Will [Maybe] Return! Squigly Wishlist Thread

    An insane buff would be letting her charged stance cancel another charged special move like livermortis(charged)-->236KK to stance cancel (the cancel should probably use up the K charge as well) This would be pretty OP even if you put a bunch of restriction on it
  4. KTFS

    Squigly side switching glitch (feature?)

    When Squigly is on the ground but the opposing point character is behind her, she would do lv3 for both 236PP and 214PP inputs. I tried the same with a couple of other characters and they do not do that. I don't know if this is a feature or an oversight, but it is a bit annoying that I can't...
  5. KTFS

    DP question

    A lot of time when I input DP I just get QCF instead. I tried to input DPs in training mode. As you can see in the video, I was doing the exact same inputs but sometimes got DP and sometimes not. Can anybody tell me what I'm doing wrong? (If I set the dummy to do DP, it does DP perfectly...
  6. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    SNAP!!! I really feel the snap range is very unfair to some characters. You have characters like Valentine whose snap hits very high and very far. And then you have characters like Painwheel whose snap hits super low and misses air target soooooo often. -PLEASE make Painwheel, Peacock, Eliza...
  7. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    I should of suggested this a lot earlier XD I guess the nerfs that I suggested don't compensate the buff enough to make it OK...
  8. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    No, I did not mean that...that would actually make it a lot worse XD I'm not sure how this thing can be massive for pressure / neutral / pokes if both sHP and M Spin are around -20 on block strings, yes it would be massive baits, pretty much everybody can bait with a delayed special, some of...
  9. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    This doesn't change anything if the finishers are at the end of the combo, right? If that's the case, it is really not nerfing much in my opinion. I suggest that EX-Killa bounce lower so that he cannot re-grab without OTG. I think this can nerf his damage a bit more... Is this another nerf to...
  10. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    Man, Beowulf can do some pretty insane combos now. This has to be further nerfed, right? Also, I think there's a bug with his J2hK (aside from its ridiculously short recovery): when you hit with J2hK and combo off it, the second string is still at stage 1 rather than 2 This isn't how it's...
  11. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    I'm gonna post this again because when I did last time, it got buried in a Fukua argument. Why do some stuff work at the right side of the corner but not the left? And why does Val's grab still pulls Big Band out of the corner for cross up?
  12. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    Maybe you guys should stop arguing on this topic Do I think Fukua's old M Shadow reset is stupid? Hell yes. Does it really matter how I think? Not really because in the end the only feeling that matters is MikeZ's. I doubt all this arguing is going to change MikeZ's feeling on Fukua's old M...
  13. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    Can silver chord NOT hit assist? Or is assist blocking silver chord and protecting the point character a feature?
  14. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    I think Peacock's new M Bang will look better with hard hit sound effect and spark. (and maybe more hitstop?) It kind of look weird to me now...
  15. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    One strange thing about Beowulf (maybe other characters as well): When Beo stands right next to an opponent (except really tall characters) and jump forward jHP, it crosses up and Beo land on the other side. No problem. Same setup, now with assist. jHP still crosses up. Beo, however, will land...
  16. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    Completely false. Notice how I also hit Big Band after the double snap. You can totally just keep the happy birthday going or just double snap again. (I tried to kill both of them but couldn't find a combo that works) So NO, you do NOT get to choose which of your character lives. and NO, you...
  17. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    You can burst while being snapped now, great! Except...well, take a look a this: Can't alpha counter, either. Maybe the vulnerable hitbox on snap needs to be adjusted to some of these characters, or make snap burst invulnerable, or something, or is this OK?
  18. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, I think it's lower now. I could dash under to the other side in previous build but not in this new one. I personally like this new one better but it's probably bad if it messes up somebody's combo
  19. KTFS

    Skullgirls Beta Aug 5th Patch Discussion

    Start up for sHP is 21, so I think everything that has 22 for hitstun will do that I checked in skull wiki and these moves are: sLK, sMK(1), last hit for sMP(1), and every hit in sMP(2) (sMP's first 3 hits only has 16 hitstun, so I don't know how that links in the first place. Unless, of course...