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  1. KuroOneHalf

    Steam - Windows Inconsistent MP / MK menu actions

    I recently built a custom hitbox with a Brook Zero Pi board, and I've found this weird behavior where the MP and MK actions will be inconsistent. For example, you search for a quick match and decide to back out during the search. Normally you'd press MK, right? But on my hitbox MK won't do...
  2. KuroOneHalf

    Personal Kuro's art thread

    Hey guys! At this point I've amassed a reasonable amount of SG pieces, and folks have been asking me about it, so I figured it was about time I made an art thread. In case some of you don't know me or haven't seen my work before, I mainly draw girls in cute and sexy poses, often with little...
  3. KuroOneHalf

    Big Band I think SSJ is much stronger than it should be

    Once every few days I feel like making this thread but end up procrastinating on it. No more. As the title says, I find BB's Supersonic Jazz to be much too powerful. edit: More specifically in crossup situations. It's not a complex issue: having such a huge hitbox, doing such good damage, being...
  4. KuroOneHalf

    Consistent dash crouch cancelling

    I noticed a quirk with characters that have a run/slide as their forward dash (Eliza, BB, Ms.Fortune, maybe more?) in which if you don't return the directional input to neutral after dashing you won't be able to cancel the dash into a crouch, and your character will keep running until that...
  5. KuroOneHalf

    Partially remove assist collision

    I'd like to suggest for assists to not have collision hitboxes during their entrance animation all the way till they land on the ground. The reason is because it can cause some really bullshit situations where the enemy's assist will push you when coming in and completely alter your movement...
  6. KuroOneHalf

    Lobby kicking issues

    I finally did some testing on this with the help of a few people and I think I've got the bug (or is it intentional?) fully diagnosed. It seems that whenever the countdown starts (ie. when 2+ people ready up) the host loses the ability to kick a guest. It doesn't matter if the host is readied up...
  7. KuroOneHalf

    [Lobbies] Readying up too fast after a game gets input ignored

    When you end a round if you ready up within half a second or so of returning to the lobby your input will just get ignored and you will stay unready. This causes people to miss games all the time, myself included, because they'll press ready right after returning to the lobby and go do something...
  8. KuroOneHalf

    Tweaks to the 2D Training Stage background

    Often times when I end up fighting in this map, in the middle of the action I'll suddenly find myself disoriented as to where I am or how high I am. The reason for this is most of the background is just white. In the 3D version you can see more of the horizontal paper lines due to the parallax...
  9. KuroOneHalf

    Remember command list menu when re-pausing in training mode

    Hi. I'd like to propose for the menu to memorize if you were checking move lists before returning to the game and put you back there automatically when you re-pause, like what already happens for the Training Options menu. It requires 7 inputs to get from in-game back to your current character's...
  10. KuroOneHalf

    Increase input leniency on Squigly Battle Opera

    I've recently been trying to learn Squigly and I've been finding her Battle Operas really inconsistent to pull off. I fully realize it's my lack of execution but I still think the game could benefit from making the move recognition more lenient on this special. After all, there's no other move...
  11. KuroOneHalf

    Steam avatars don't show up on lobbies

    Hey, I'm reporting this problem I've had for quite a few long months now where the steam avatars don't show up on lobbies where the avatars are supposed to be. It removes the no player Filia question mark image but doesn't load up the corresponding player avatar. This wasn't like this initially...