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  1. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    OH SHOOT YOU KNOW WHAT HAPPENED I mean to switch Painwheel to Top 5 and put Bella in Skullgirls tier and just forgot make the replacement bleh I don't see how Gregor is bad other than it's pretty easy to stuff with forethought and setups, though I feel like most mashproof resets/setups work on...
  2. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    damn rip me Unreactable overheads, good answers to pushblock, extremely strong neutral, good matchups against most characters, gets lots of damage off short combos and random hits/grabs, Gigantic Arm is an uncomfortable combination of Gregor's "get me out of here" and the reversal power of SSJ...
  3. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    As long as Peacock has SoID I fail to see how she could ever lose her place in Top 3. It makes literally everything safe, gives her hard to block crossunder/don't cross mixups, lets you combo into extra Arguses, and is capable of stuffing virtually anything. Peacock has excellent air to air...
  4. Beamsprouts

    Party Python Festival 6 is POSTPONED

    This actually is a much better time for me lol, so yeah omw
  5. Beamsprouts

    USA [April 25, 2015] NorCal Battle Opera #3: "King of the Ring" Edition

    Facebook Event NorCal SG Rankings Here NorCal Skullgirls Facebook Group Get hype for Beowulf and the 3rd installment of the newest and coolest NorCal Skullgirls local! As Dolfinh is out repping NorCal at Northwest Majors, this time I, Beamsprouts, will run the event. As always, we are at...
  6. Beamsprouts

    Party Python Festival 2: Return of Jafar [4/12 11AM PST]

    Something I can participate in????? That's new
  7. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    I didn't, I was talking theory. Even if it's incorrect in current build it IS still the only assist with a cooldown, and I have played as and against that. I second this. I definitely get 360 sometimes when all I meant to do was throw input. But you don't. You get like 1 and a half unless...
  8. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    my american hero ;_;7 These palettes are all very nice... Definitely looking forward to the Recolorenininining part 2! On the note of Beowulf: - Not sure what to feel about the added cooldown to chair assist. On one hand it IS an unpunishable on block, strike invincible assist with great...
  9. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    When's Triple patch?
  10. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    It's mostly just him screaming half the time when he does j.MP and yelling Sweet with s.HK, two moves he does in a row in a lot of his combos :^) Maybe I'll get used to it, and it's not like the lines are bad again just... Think they're loud. I'm being picky.
  11. Beamsprouts

    Double Beta Combos/Tech Thread

    For perspective, this is an optimized BnB for damage, not taking into account the difficulty. This BnB does use a lot of Double's combo mechanics that take practice to execute reliably (linking s.MK off of Flesh Step and using Cilia Slide). Rest assured, there are plenty of easier ones, you just...
  12. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    I do feel like his sounds get obnoxious really quickly, especially when he has so many lines for all his normals. There's just too many. Don't get me wrong, I really LIKE that he has tons of lines and that there's a lot of humor in them, but it's a lot to have to listen to at the volume they're...
  13. Beamsprouts

    Big Band Parrying a loaded Vial

    Isn't that the point? One risks getting hit when parrying so you're rewarded with less chip when you're successful? Looking at specific instances of something with specific characters that are different (vial vs parry, vial vs deflector) that do not apply to the game mechanic as a whole...
  14. Beamsprouts

    Big Band Parrying a loaded Vial

    So I played against Outlaw Spike last night and discovered something wonderful that I hadn't known before since I don't have many Val players to play against! IF BIG BAND PARRIES A VIAL THE EFFECT STILL APPLIES ITSELF. This is probably old news to some people, but..... y I know parries count...
  15. Beamsprouts

    Parasoul Beta Parasoul Sniper

    If I makes you feel any better, I've been meaning to mention the ground tech voice cues activating even after death/match end for a couple months now and someone finally beat me to it last patch ;^)
  16. Beamsprouts

    Parasoul Beta Parasoul Sniper

    When beta Sniper hits and crumples an airborne target, on wakeup they're "combo'd" state lasts even after they are back to a neutral stance. In training mode context this means, rather than their health going back to 100%/whatever it's set to, if you hit them on wakeup their health acts as if it...
  17. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Eh, I'm all for Peacock having an actual matchup she struggles to be effective in. Just feels weird that he doesn't have to work for access to c.HK. All the extra chip really does add up though, so it's definitelly still a pretty even matchup, especially since he's taking watered down...
  18. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    ye u rite
  19. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Even without meter, Argus chipping him isn't a thing because he can super jump > Wulf Blitzer for a punish lol Not that that's different from any other character since everyone has a way to make random Arguses not safe/unrewarding, but it is still a thing