As if Skullgirls' 3rd anniversary wasn't enough reason to feel good, weekly SG meetup Salty! had to go and make everything nicer with a set of fresh Robo-Fortune updates. Prepare yourselves!
First off, Meridian Rapid Area Transit has seen some adjustments to address complaints of nausea/lack of spatial awareness. The train now moves at a slightly slower speed, and steel supports have been added onto the sides of the freight car to aid in spatial awareness while airborne. Additionally, the hype train appears onscreen longer and faces the correct direction once summoned by the power of syck burst baits. You do have those, right?
On to the meat and potatoes of this update: Robo-Fortune!
- Robo-Fortune now has her final character select art.
- Minus her crouching idle and one other animation, Robo-Fortune's entire existing moveset has been colored and cleaned!
- c.HK floating heads now have a function; they're part of an array of moves that Robo-Fortune will be able to perform in the future, and the first one of these moves has been implemented! Medium strength heads will bury themselves into the ground and function as proximity landmines. Up to three such landmines can be buried at one time, adding yet another dangerous tool to Robo-Fortune's zoning belt. They don't disappear when Robo-Fortune gets hit, but can only stay out for a maximum of six seconds.
- Robo-Fortune has her second super, and it's a doozy: Robo-Fortune summons a mighty vacuum from her arm, and uses it to suck in anyone foolish enough to be in her sky. The vacuum (which can be held for a variable length) pulls in airborne opponents, much like Tager's Atomic Collider. This vacuum grab is unblockable if the opponent is travelling upwards, like all other anti-air grabs. It allows Robo to do many otherwise-impossible conversions, like fullscreen OTG pickups or comboing off of ground throw. If you're feeling stylish, this super also has a finisher where Robo-Fortune violently dunks the opponent into the ground.
Finally, in the wee hours of this week's Salty! Mike Z gave what's likely to be his last pre-release update on Beowulf: Beowulf is due to release on PC/PSN next Friday, April 17! You have less than a week left to wait. Unfortunately, there might be a longer wait for 360 users due to circumstances outside of Lab Zero's control. Stay tuned on that!
Check out the full Twitch archive here!
With work on Robo-Fortune speeding along, make sure you don't miss a beat: Catch Salty! live so that you can watch the updates unfold alongside the community! Watch Salty! here every Friday @ 8PM PST.
(Thanks for the Youtube video, Razzeus!)
Last edited: