Bi-weekly Skullgirls local Salty! brings yet another round of exciting news: All of Eliza's existing frames have been cleaned, and Beowulf's implementation into the game has begun!
Lead designer/programmer Mike Z chimed in regarding Eliza's completion; minus an unimplemented effect for her level 3, the entirety of her frame set is now fully colored, shaded, and ready for the spotlight. Pending the inclusion of Sekhmet/Horace/Albus's voiceovers and other miscellaneous adjustments, Eliza should soon be ready for certification and submission to PSN, XBLA and Steam! Stay tuned in the following weeks.
In an unprecedented display of machismo, Beowulf was demonstrated as a playable ingame character for the first time ever! Possessing no attacks of any kind, he still has quite a few weeks to go before he's ready for the Endless Beta. To keep up on his development, make sure to follow UGC's Twitch channel and tune in every other Friday at 8PM PST. Updates and beta changes are often unveiled there before anywhere else!
To watch this week's Salty!, check out the archive here.
Last edited: