Oh jeezus, this always happens. The thread dies down for a little while, then it explodes on me!
Anyways, it's looking awesome Karla! Both versions look good, but realistically speaking version one would be the best fit for in-game use simply because it's fewer frames. Mariel was kind enough to provide me with some feedback regarding the animation a while back and one of the things she mentioned was that I have a tendency to over-animate things. She showed me how taking out a few frames didn't effect the overall quality of the animation. This helped me realize that I could be more conservative with my frames.
There isn't a standardized character sheet, nor is there a standard for the workspace. I personally use an extremely large workspace for my work because I like working at twice the resolution I think I need, that way I never make anything too small. This is unnecessary in this case though, as not even the in-house animations are done at such a large size. It doesn't matter what size you work in as long as it's an HD resolution with the characters to proper scale.
A real character sheet would be nice though. Some of Annie's details are rather ambiguous, especially her legs.