Eliza's probably the tallest of the humanoid characters, but keep in mind that she's in heels and her outfit makes her look even taller than she really is.
@Cellsai said:@personasama Trying to figure out Annie's height. Can LZ help us out? :) http://i.imgur.com/pRbNZQr.png - http://i.imgur.com/HwF4gzH.png
Figures that a Girl of the Stars' scale can only be comprehended from orbit.@Personasama said:
If the intent is to stay accurate to how they develop the in-game frames then I would NOT suggest working in an extremely large scale like I often do. My Annie frames obviously aren't accurately to scale since I was originally working without any references or knowledge regarding the in-house process.
I've provided one of the frames I illustrated for Filia's/Fukua's grab recovery above. The image is 1922 x 968. The canvas size doesn't matter at all, what matters is Annie's size in relation to the other characters. Feel free to use this image as a reference for developing standards for Annie. If you can figure out Annie's relative height to Filia's , then you should be able to create a standard for Annie. Just keep in mind that Filia is both bending at the knees AND on her heels in this frame, not to mention the irregularity of her hair.
dat umbrella watching
The beauty of proportion is that as long as I match Annie's face/head size to Filia's it should be roughly accurate to Annie's height relative to her's and yes thank you very very much, that's immensely helpful for developing the standard guide for Annie actually. I was trying with the reference I had earlier but it's too small, you lose so much detail with her eyepatch and her face in general with a lot of things meshing together. I'll try my hand at putting something together that can be freely distributed to anyone that wishes to use it. :D
Hey, that looks good! The scale and proportions all seem appropriate as well.
It's hard to comment on the details since, again, there's no official character sheet and the only official illustrations we have to work off of aren't quite enough. I'm talking about qualities such as the roundness and edges of her knees, face, hair, etc. There are things that we simply have to assume at this point in order to move forward.
That being said there are a few simple things that I do feel comfortable commenting on, for example; eyebrows are typically filled in black and not outlined. I would give her chin a softer curve rather than a small yet notable chisel as the younger characters in this game tend to have softer qualities, especially in the face. The fingers should be defined rather than implied as they are in the igg reference. Lastly, i would revisit the curve near the tip of the sword. Right now there's a harsh difference between the straight edge and curved portion of the sword, but based on the igg image it seems like there's a relatively smooth but cornered transition between the two.
That's all the critique I have for now, feel free to agree/disagree. I'll give you time to post any changes you choose to make before coming around for another bout of opinionated criticism :P
Edit: I forgot to mention...Keep up the good work! It's nice having more people around to help keep things going!
I love this, it looks like something we'd see in game.Thanks for the really awesome feedback, much appreciated, after looking at some of the concept work for her moves I got a somewhat better idea of how her hands should look and it seems to have a somewhat "Simpsons" physics that were intended with her hand, mainly it being more rounded and bubble-y when it's a closed fist. If you watch the Simpsons or ever have you kinda know what I mean by that. But when her hand is open and outstretched it looks a little more normal. Even if that is Alex's style keep in mind that Peacocks hands also have a more amorphous and cartoon look to them also yet look a little more normal when the fingers are outstretched and spread apart. I'll let you look at my changes and see if I addressed most of your concerns with it. :D
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Yeah dude, that looks really good! All the changes feel appropriate and well done. But I do still have a few more things to say :P
*All left/right references are from the perspective of the character unless stated otherwise.
The cuff on her right arm seems to be missing a line by the handle of the sword. I'd also like to suggest adding in a tiny bit of detail around the eyepatch. Right now it looks somewhat flat, when I would expect it to wrap around her face a bit. All I think it needs is a soft shadow between the lines of the nose and the top/bottom corner of the patch to imply the curved edges of the patch itself. I also wouldn't be afraid to stray from the reference when it comes to the buns at the end of her braids, particularly with her left braid. I imagine that they would be more uniform in shape if Alex were to come in and give an official standard.
Other than that, this is lookin' mighty fine. Let me know if any of my feedback is unclear at all.
It just gets better and better...Mkay, I'll give it a little bit to look over everything and make sure I'm happy with it before I give you the word but I'll send you a message to let you know once I've completely finished making any revisions. :D
EDIT: I was going to see what people might think of these little revisions I did, taking in the misalignment issue that was mentioned with her braids I tried to even them up a little bit and clean them up a little more from the IGG image. I haven't saved these changes as permanent yet just in case they weren't well received and if people would prefer the previous revision to be the final, then I'll just go with that instead.
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This is great!Not exactly on Photoshop, but anyone looking into animation, especially in relation to Skullgirls, might find this interesting: https://www.theseus.fi/bitstream/handle/10024/59254/Rantala_Tuula.pdf
Not exactly on Photoshop, but anyone looking into animation, especially in relation to Skullgirls, might find this interesting: https://www.theseus.fi/bitstream/handle/10024/59254/Rantala_Tuula.pdf