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Baby Got Boots: Parasoul Combo Thread

Once you've hit them with one sHP you can start charging and hit HP again and it'll still follow up then you just pillar.
 
What combo do you guys use when you land a ground throw on heavies? I usually just do nothing but resets anyways, but I discovered that I don't actually have a combo to kill when they only have a few thousand health left.
 
You can convert without using your otg from a back throw pretty easily(rc, s.lp) and you should pretty much always use back throw if you're not in the corner so you can just do any regular combo
 
what combo are you using?

The maximum BnB is c.LK c.MK c.HP xx SJ j.MP j.HP j.HK s.MP s.HPx2 L Shot s.LP s.MP xx Egret Call xx dash s.LKx2 s.MKx2 s.HPx2 xx Napalm Quake xx Sniper shot. Sorry, I'm a little tired, and I Forget that people respond very quickly to problems lol

Edit: I realize this combo does very bad damage. I'm just trying to learn a 1 midscreen and 1 corner. Then I'm just going to spam para resets and zone
 
just use M napalm shot instead of quake in the last chain
 
Is the s.lp pickup off of back throw optimal for damage? I know against lights you can use s.mk and get maybe 4k with meter.
 
You can do j.mk after a backthrow on heavies without using otg right?
 
No. Not at all. I wouldn't even recommend doing it on lights.
 
Here's some stuff you can do. Shots autocorrect.

Backthrow, Delay, Shot+Assist
 
This very well might be a stupid question or it could've been answered somewhere else but does parasoul have a combo that works on all the other members of the cast that not too hard? (dunno if that's what bread n butter means, I am a newbie)
 
Bread and butter combos are either the basic combos or the combos that a player generally goes with, depending on who you ask. I don't have a video immediately handy for the one i use, but it's

c.lk, c.mk, c.hp
j.mp, j.hp xx mk tear
j.hp (falling)
c.mk, s.hp x2 xx lk soldier
dash forward, s.lk, s.mp, s.hp x2 xx lp shot
s.lp, s.mp, s.hpx2 xx quake or pillar xx super
 
"Not too hard" is kind of a wishwash, since of 100 people, there will be 114 definitions for it

Could mean anything anything from "Tearshot links are some 5f, so not too hard" over "jmk delay jhp restand takes a while to learn but then is easy" to "[chp - jlp jlk jmp], dont expect me to land more than that"

I could probably supply you with a "similar difficulty" combo if you posted me what you are currently doing with Bella (that seems to be your 2nd character)

What alexpi wrote is the "default combo" that is generally tossed at people who are experienced in the game and want to try around with Soul,
It is however probably NOT seen as "not too hard" by the majority of the playerbase (who call Painwheel shp xx fly j.lk impossible, etc), so I'm not sure whether it works out for you.
 
Uh, pls post in Sarahbella combo thread and tag other peopllllllllllllllllllllllllllllllllle.
 
Bread and butter combos are either the basic combos or the combos that a player generally goes with, depending on who you ask. I don't have a video immediately handy for the one i use, but it's

c.lk, c.mk, c.hp
j.mp, j.hp xx mk tear
j.hp (falling)
c.mk, s.hp x2 xx lk soldier
dash forward, s.lk, s.mp, s.hp x2 xx lp shot
s.lp, s.mp, s.hpx2 xx quake or pillar xx super
For some reason I can't get the super to work after the pillar at the end is there some weird timing to it? I can't seem to get the link from j.hp to c.mk, they're always able to tech away. Does this combo work in the corner?

"Not too hard" is kind of a wishwash, since of 100 people, there will be 114 definitions for it

Could mean anything anything from "Tearshot links are some 5f, so not too hard" over "jmk delay jhp restand takes a while to learn but then is easy" to "[chp - jlp jlk jmp], dont expect me to land more than that"

I could probably supply you with a "similar difficulty" combo if you posted me what you are currently doing with Bella (that seems to be your 2nd character)

What alexpi wrote is the "default combo" that is generally tossed at people who are experienced in the game and want to try around with Soul,
It is however probably NOT seen as "not too hard" by the majority of the playerbase (who call Painwheel shp xx fly j.lk impossible, etc), so I'm not sure whether it works out for you.
The one that alexpi posted is pretty close to my skill level, thanks!
 
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Yeah, it works in the corner. I think you can swap the RC egret for a lp shot and do that link instead.
 
Yeah, it works in the corner. I think you can swap the RC egret for a lp shot and do that link instead.
For some reason I can't get the pillar won't connect off of the two hp at the end, do I just have to buffer it so it'll hit before she gets knocked back too far?
 
For some reason I can't get the pillar won't connect off of the two hp at the end, do I just have to buffer it so it'll hit before she gets knocked back too far?
Can anyone tell me what I'm doing wrong because from what I can tell the pillar only connects with certain characters, am I not doing it fast enough or does it just not work on everyone?
 
dont do pillar there, only end with pillar if you want to kill

do s.hpx2 napalm quake instead
 
you can't do 2 s.lk. only 1
 
Hi, I'm currently playing parasoul for my sub team. so i was experimenting with bike conversions and came up with this if you do backthrow.

Lights:
Backthrow, H egret, j. H tear toss, j.mk(fast fall) > dash, s.mp, b.hk, M tear toss> Microdash, j.hp, *j.lp,j.lk.j.mp,rejump, j.mk, j.hp, s.mk(2) s.hp(2), L shot, s.lk(2), s.mp, L egret, s.lp(2),s.mk(2),s.hp(2),quake,snipe
 
it's ok to do quake into sniper if you have a good oki setup.
 
Maybe you're new to the game and you'd rather garantee your damage and oki than go for resets and risk getting mashed out of it
 
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it's ok to do quake into sniper if you have a good oki setup.
A good oki setup at 320 Undizzy? How much damage are you gonna get out of that~

I am not sure how much better the oki from Quake Sniper is than from Pillar Sniper (as we now got air crumple) anyhow.. there are probably a bunch of things that don't work?

Maybe you're new to the game and you'd rather garantee your damage and oki than go for resets and risk getting mashed out of it
If you're new to the game, it's pretty imperative to learn that you SHOULDN'T spend a bar + give the opponent a bar anytime you land a hit.
I fail to see how oki from a beginner is going to be any more "guaranteed" than a reset
Resets can be done on airborne opponents, where they are a lot more "guaranteed" than ground based oki without very very specific safejumps (on 90% of the cast, at least)

"Only go for this if it is going to kill" didn't really address his problem of "Pillar seems to whiff" btw - that would happen if he went for a kill, too.
 
A good oki setup at 320 Undizzy? How much damage are you gonna get out of that~

I am not sure how much better the oki from Quake Sniper is than from Pillar Sniper (as we now got air crumple) anyhow.. there are probably a bunch of things that don't work?


If you're new to the game, it's pretty imperative to learn that you SHOULDN'T spend a bar + give the opponent a bar anytime you land a hit.
I fail to see how oki from a beginner is going to be any more "guaranteed" than a reset
Resets can be done on airborne opponents, where they are a lot more "guaranteed" than ground based oki without very very specific safejumps (on 90% of the cast, at least)

"Only go for this if it is going to kill" didn't really address his problem of "Pillar seems to whiff" btw - that would happen if he went for a kill, too.
As far as I can tell the pillar/quake will wiff on everyone except valentine and fortune
 
it doesn't if you only do 1 lk
 
doesn't work for me either

perhaps you wrote it down incorrectly? i do 5mk in the last chain instead of 5mp and it works perfectly.

still doesn't make it a good combo to learn for a beginner.

if you're a beginner you should just go with something like 2LK 2MK 2HP jMP jHP jHK 5LK×2 5MK×2 5HP×2 L shot (sniper) at most and then get to know your normals and specials and oki and resets and all the other stuff that are the actual fighting
 
Yeah, i mis-wrote, the last chain is s.mk. I'll try and make a quick video of it, but for some reason my editor is mucking up.
EDIT: got the editor working
 
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Yeah, i mis-wrote, the last chain is s.mk. I'll try and make a quick video of it, but for some reason my editor is mucking up.
EDIT: got the editor working
Oh cool, thanks for clarifying, I just thought I was messing something up.
 
Hi does someone here know how to maximize her meter build

I am looking for the following:
- Solo Parasoul
- Round Start (exactly 1 Meter)
I land a cLK Happy Birthday thingie and go into sHPx2 cus I suck
- So my starter is [cLK cMK sHPx2 xx Quake xx Sniper]

From here I want to do some combo and during it build myself back up to 1 bar, so I can end in xx Snap and get the bleeding assist in
Of course the combo has to be largely char universal without timing adjustments, so aforementioned Happy Birthday even happens

Is this possible?

I get up to like 90% but I don't manage the full bar with the stuff I'm trying~
 
I'm looking for combos that start from the max distance that cLK can hit from. (Preferably, cLK cMK sHP2, but if something else can hit from further, I'm interested.)
  • Without an assist
  • Without sniper in the first or second string
This is what I have.


EDIT:

<Izzmo> gllt maybe 2lk 2mk 6hp h shot trigger dash
<gllt> Izzmo I'll try that out, thanks
<Izzmo> also probably 2lk 2mk l shot 5mp 4hk
 
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Without testing anything, I can tell you this doesn't exist

[cLK sMP sHPx2 xx L.Shot, sMP] is the farthest reaching options you got, and won't work from max cLK range

cLK cMK 6HP *may* theoretically work but this is not a confirm
cLK cMK L.Shot won't work at all, the Shot uncombos