Bread and butter combos are either the basic combos or the combos that a player generally goes with, depending on who you ask. I don't have a video immediately handy for the one i use, but it's
c.lk, c.mk, c.hp
j.mp, j.hp xx mk tear
j.hp (falling)
c.mk, s.hp x2 xx lk soldier
dash forward, s.lk, s.mp, s.hp x2 xx lp shot
s.lp, s.mp, s.hpx2 xx quake or pillar xx super
The one that alexpi posted is pretty close to my skill level, thanks!"Not too hard" is kind of a wishwash, since of 100 people, there will be 114 definitions for it
Could mean anything anything from "Tearshot links are some 5f, so not too hard" over "jmk delay jhp restand takes a while to learn but then is easy" to "[chp - jlp jlk jmp], dont expect me to land more than that"
I could probably supply you with a "similar difficulty" combo if you posted me what you are currently doing with Bella (that seems to be your 2nd character)
What alexpi wrote is the "default combo" that is generally tossed at people who are experienced in the game and want to try around with Soul,
It is however probably NOT seen as "not too hard" by the majority of the playerbase (who call Painwheel shp xx fly j.lk impossible, etc), so I'm not sure whether it works out for you.
For some reason I can't get the pillar won't connect off of the two hp at the end, do I just have to buffer it so it'll hit before she gets knocked back too far?
Can anyone tell me what I'm doing wrong because from what I can tell the pillar only connects with certain characters, am I not doing it fast enough or does it just not work on everyone?
Why would you get to this part of the combo if you DON'T plan to kill
A good oki setup at 320 Undizzy? How much damage are you gonna get out of that~
If you're new to the game, it's pretty imperative to learn that you SHOULDN'T spend a bar + give the opponent a bar anytime you land a hit.
As far as I can tell the pillar/quake will wiff on everyone except valentine and fortuneA good oki setup at 320 Undizzy? How much damage are you gonna get out of that~
I am not sure how much better the oki from Quake Sniper is than from Pillar Sniper (as we now got air crumple) anyhow.. there are probably a bunch of things that don't work?
If you're new to the game, it's pretty imperative to learn that you SHOULDN'T spend a bar + give the opponent a bar anytime you land a hit.
I fail to see how oki from a beginner is going to be any more "guaranteed" than a reset
Resets can be done on airborne opponents, where they are a lot more "guaranteed" than ground based oki without very very specific safejumps (on 90% of the cast, at least)
"Only go for this if it is going to kill" didn't really address his problem of "Pillar seems to whiff" btw - that would happen if he went for a kill, too.
Oh cool, thanks for clarifying, I just thought I was messing something up.