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Baby Got Boots: Parasoul Combo Thread

Hold the phone, I squeezed out a bit more

 
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Is that Lacuna Coil in the background this time?

I can't consistently do f.hp xx shot stuff yet, but I'm gonna add this combo to my practice list.
 
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Can confirm I'm listening to Lacuna Coil @alexpi
 
I miss msi
btw, launch pillar good for damage or is it just styling
 
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Severin's SDE Corner ToD at Evo 2013 or in general.

Who doesnt love MikeZ's commentary?
 
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oops sorry, one more!

 
So, not that this really matters but for the people who do the assist route with H Updo works on some people now.

I'll drop this chart to what things you should use for your midscreen H Updo assist route

Napalm Shot: Ms. Fortune, Valentine, Squigly. Beowulf, Eliza, Big Band, and Peacock and Parasoul

Napalm Quake: Squigly, Beowulf, Eliza, and Big Band, Parasoul

Doesnt work on at all: Filia/Fukua, Cerebella, Double, Painwheel
 
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Trying to compete with gllt. But I found this pretty optimal thing I guess. It's not a very hard thing to do and it does almost 9k by herself.

Figured it'd good enough. I also edited my graph of what works on who with H Updo.
 
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im a newbie that cant do long combos i came up with a short combo that i can handle

c.lk c.mk c.hk j.lp J.MK J.HK s.lp s.mp s.hpx2 dcf lp+mp otg repeat combo
 
im a newbie that cant do long combos i came up with a short combo that i can handle

c.lk c.mk c.hk j.lp J.MK J.HK s.lp s.mp s.hpx2 dcf lp+mp otg repeat combo

You must mean cHP, cHK is her sweep.
 
can you post the button inputs on the forum i just wanna make sure im pressing the right buttons when i go into training mode
 
b.HK > 214 LK > s.MP > b.HK > 214 LK > (Adjust timing on it certain characters) s.LP > s.MK > b.HK > Bike Grab > Chase Bike > s.MK > s.HPx2 > Pillar > s.LKx2 > s.MKx2 > s.HPx2 > Pillar > Bike super
 
b.HK > 214 LK > s.MP > b.HK > 214 LK > (Adjust timing on it certain characters) s.LP > s.MP > b.HK > Bike Grab > Chase Bike > s.MK > s.HPx2 > Pillar > s.LKx2 > s.MKx2 > s.HPx2 > Pillar > Bike super

small typo there, s.MP instead of s.MK since MK won't detonate the tear shot and allow you to combo into b.HK
 
You can combo to b.HK from s.MK if used on OTG which is cool.
 
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i feel so stupid i mad the most easiest thing to do so hard in my head i can now use charge characters lol

has anyone felt this way first using charge characters
 
i feel so stupid i mad the most easiest thing to do so hard in my head i can now use charge characters lol

has anyone felt this way first using charge characters
'Sol was my first dedicated charge character. Before her, my only experience with charge characters was Potemkin's Hammerfall.

She wasn't too hard to figure out for me, though. Probably because Mike Z gave her such generous charge times and massively meaty attacks to charge them behind.
 

Hooray, easy reset midscreen assist kill with Parasoul.

Note, You probably have a harder time getting it on Filia or someone so use j.LK after j.MK. Also, Thank Mike for j.MP's hitbox.

#BasedMikeZヽ༼ຈل͜ຈ༽ノ @gllt @fenster
 
does anyone even do mine anymore with the sHK swag
 
Oh, I didn't even think to try out my midscreen assist kill in the new beta where launcher heights are different. It actually changed things around sadly but I think I got it now.

I was aiming for easy and something mostly universal that you could react to the little oddities if they come up (are you carrying the dead point for the first several reps, avoiding timing issues on when to exactly cross over the dead point, can it be done on every character with only minor variations if needed) while making it still mostly be just jHP since I hate remembering different combos.


This works on every character except Squiggly and Painwheel. It should be noted that the timing on Double is slightly faster paced on the jHP, and the timing on Val needs to be slightly longer on the jHP. Val is slightly finicky in general so you have to be precise on her. For Painwheel, you can just add a sMKx1 after the cLK and the assist kill should work fine. Squiggly needs a minor variation I tried below.

There are 2 notes about how to do this assist kill:
1. Delay the jump cancel jHP after the launcher. You have to do it so that you cross over the point character with a rising jHP that still faces the direction of the assist. It sounds a bit unintuitive, but once you see the timing for it you can nail it down regularly.

2. Picking up the assist when behind you. When you cross over with a jHP and land with a cLK, the assist can be either in front or behind you. If in front, then you can just repeat, but if behind you, you have to react with just doing cLK cHP and wait for the assist on the way down and catch again with another Light button. Once you know there are 2 situations to look for, you can react to either one easily.

This is the same assist kill but on double since idk I was bored and thought maybe people would want to see the faster timing.


This is a Squiggly Assist kill.


The thing to note about it is that when you cross over, you don't have to delay after the launcher for the jHP like in the other ones, you can immediately jump cancel and still hit with jHP from behind.

Here's a silly-bad one with jMP that I did for fun.

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does anyone even do mine anymore with the sHK swag

Nah, I only like doing simple things because I don't like thinking :(

i guess i'll pit this here

Not a fan of this one, even though it looks awesome. The setup is a little more strict than what I like, so I prefer something more simple.

Hooray, easy reset midscreen assist kill with Parasoul.

Note, You probably have a harder time getting it on Filia or someone so use j.LK after j.MK. Also, Thank Mike for j.MP's hitbox.

This one is pretty good, easier to setup than the other one. Though I found it inconsistent a lot between characters and carrying dead bodies and the exact timing of crossing over the dead point etc, so I prefer the ones I did.
 
For those who take Copter.

7.4K, dunno how good this is though.

Don't do the 2HK in the corner, maybe do 2MP.

 
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It's not very fancy of course becuz d-pad is ugh. It has Robo in it!

@gllt
 
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I'm going to make this post in as many combo threads as I can. Please record combos with 3-4Bar, so people can see the meter gain for both parties.
 
This thread is SUPER out of date and doesn't have a very informative OP. Ya'll should make a compedium like the Fortune and Big Band forums so I don't have to dig through pages of videos for builds that are over a year old to find anything.

(I need/want the good Parasoul bnb. Where is it?)
 
As a relatively new player, and a very new Parasoul player, I tried starting out by learning Parasoul's mid-screen combo from the bnb thread.

I have a couple of problems with the combo though, could someone help me out?

I've tested the combo against everyone both midscreen and in the corner, and I can consistently hit it against everyone except Double and Big Band. During the "j.mp j.hp j.hk" sequence j.hk just seems to whiff all the time against them.

Also, maybe 10% of the time, I'll find that during "j.mp j.hp j.hk (land) s.lk(2)" the s.lk gets blocked. This seems to happen more against lighter characters, and I think might be because I'm a little too slow at pulling out j.hk, but I'm not 100% sure.
 
As a relatively new player, and a very new Parasoul player, I tried starting out by learning Parasoul's mid-screen combo from the bnb thread.

I have a couple of problems with the combo though, could someone help me out?

I've tested the combo against everyone both midscreen and in the corner, and I can consistently hit it against everyone except Double and Big Band. During the "j.mp j.hp j.hk" sequence j.hk just seems to whiff all the time against them.

Also, maybe 10% of the time, I'll find that during "j.mp j.hp j.hk (land) s.lk(2)" the s.lk gets blocked. This seems to happen more against lighter characters, and I think might be because I'm a little too slow at pulling out j.hk, but I'm not 100% sure.

If your having trouble with the heavier version try: c.HP j.LP j.LK > j.MP xx land j.MK j.HK xx land s.LK

With the s.LK is whiffing, try to hit it faster or use s.LP.

The maximum BnB is c.LK c.MK c.HP xx SJ j.MP j.HP j.HK s.MP s.HPx2 L Shot s.LP s.MP xx Egret Call xx dash s.LKx2 s.MKx2 s.HPx2 xx Napalm Quake xx Sniper shot,
 
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Thanks for the info Luxade, much appreciated!

If your having trouble with the heavier version try: c.HP j.LP j.LK > j.MP xx land j.MK j.HK xx land s.LK
I really struggled to land the "j.MP xx land j.MK", the j.MK would always get blocked.

The maximum BnB is c.LK c.MK c.HP xx SJ j.MP j.HP j.HK s.MP s.HPx2 L Shot s.LP s.MP xx Egret Call xx dash s.LKx2 s.MKx2 s.HPx2 xx Napalm Quake xx Sniper shot
Now *this* bnb I like, no harder than the one from the bnb thread, but much more consistent on all characters!

@CaioLugon Maybe we should update the bnb thread with this combo?
 
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The problem is that having a tear set will make you drop your combo since c.hp will set it off, if you're having trouble with the one on the compendium on heavies you can do j.lp, j.mk, j.hk(or j.hp) instead on the air chain to get an easier restand.
 
Currently learning the parasoul bnb. Got everything down fairly quickly except I don't find a feasible way to charge the napalm pillar at the end. It requires you hold a down charge, which is only possible after the s.hp. So does this mean I'm going to have to learn a very precise muscle memory for a combo-ender? Maybe it's because I don't have much love for Parasoul, but this one move seems like it could take me a half hour of just practicing s.hpx2 > napalm pillar to get down....just in training mode. Any advice or insults are greatly appreciated