- Joined
- Sep 2, 2013
- Messages
- 5,368
- Reaction score
- 14,537
- Points
- 113
- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.labzerogames.com
- Steam
- labzero_mike
- PSN
- MikeZWasTaken
It's interesting watching people be dicks for no reason.
Enough people gave them the money they said they'd need for them to reach the goal. You can't really crap on that unless they don't accomplish what they said they would.
Re: framerate
Beast's Fury runs at 60fps, I am sure. It'd be suicide otherwise. Ain't been no 30fps serious fighting game since forever, except the new Jojo's. Games basically should never run at 30 anyway. :^)
Re: "animated at 30fps"
Since I talked to them and asked this same question, I will clarify: "it's animated at 30fps" means the animators are working with a 30fps base, not a 24fps base.
It does NOT mean that there's one frame per every 30th of a second in game - the length of time a frame is held for varies per move, as with any other game. It would be prohibitively expensive to animate everything at actual 30fps, not to mention looking worse on a lot of actions. (Frames in SG are displayed anywhere from 2-4 times depending on the needs of the animation, generally. Some frames are at 1, some are at 6-8, etc.)
This whole line of thought is basically meaningless since it's unrelated to how many frames are displayed in the game per second. I guess it sounds nice as PR to people who don't know what it means? The only time you will get a different frame every 1/60th or 1/30th of a second no matter what is going on is if the game's in 3d, since you can interpolate 3d animations to any timestep you want.
Also you can't really use how many frames per second are drawn or displayed as any sort of comparison point - Third Strike uses 3-5 repeats per frame on average, but some parts of things like walk cycles or complicated fast motions are at 1 or 2, and some parts of slower motions are at 8-10. Does that alone imply SG is "better animated" in any sort of meaningful way since we average fewer repeats? Heck no. You can display hella frames of a terrible animation and all it means is you wasted frames. All that matters is how good you think it looks at the end.
Where you PUT the frames that you do draw has a lot more to do with it than that. If you need a comparison point for fighting games because you want judge things, look at the hitstuns. If hitstuns, particularly air hitstun, are basically one static frame (Denki Bunko whatever Climax, I'm looking at you!) then in general the game probably has fewer frames than it should, and is covering a lot of the intervening motion with effects. One of the reasons people think 3s looks so good is because they basically don't cover anything with effects, it's all animated properly.
Enough people gave them the money they said they'd need for them to reach the goal. You can't really crap on that unless they don't accomplish what they said they would.
Re: framerate
Beast's Fury runs at 60fps, I am sure. It'd be suicide otherwise. Ain't been no 30fps serious fighting game since forever, except the new Jojo's. Games basically should never run at 30 anyway. :^)
Re: "animated at 30fps"
Since I talked to them and asked this same question, I will clarify: "it's animated at 30fps" means the animators are working with a 30fps base, not a 24fps base.
It does NOT mean that there's one frame per every 30th of a second in game - the length of time a frame is held for varies per move, as with any other game. It would be prohibitively expensive to animate everything at actual 30fps, not to mention looking worse on a lot of actions. (Frames in SG are displayed anywhere from 2-4 times depending on the needs of the animation, generally. Some frames are at 1, some are at 6-8, etc.)
This whole line of thought is basically meaningless since it's unrelated to how many frames are displayed in the game per second. I guess it sounds nice as PR to people who don't know what it means? The only time you will get a different frame every 1/60th or 1/30th of a second no matter what is going on is if the game's in 3d, since you can interpolate 3d animations to any timestep you want.
Also you can't really use how many frames per second are drawn or displayed as any sort of comparison point - Third Strike uses 3-5 repeats per frame on average, but some parts of things like walk cycles or complicated fast motions are at 1 or 2, and some parts of slower motions are at 8-10. Does that alone imply SG is "better animated" in any sort of meaningful way since we average fewer repeats? Heck no. You can display hella frames of a terrible animation and all it means is you wasted frames. All that matters is how good you think it looks at the end.
Where you PUT the frames that you do draw has a lot more to do with it than that. If you need a comparison point for fighting games because you want judge things, look at the hitstuns. If hitstuns, particularly air hitstun, are basically one static frame (Denki Bunko whatever Climax, I'm looking at you!) then in general the game probably has fewer frames than it should, and is covering a lot of the intervening motion with effects. One of the reasons people think 3s looks so good is because they basically don't cover anything with effects, it's all animated properly.