Humdinger
Actually a fish
- Joined
- Jun 13, 2014
- Messages
- 1,230
- Reaction score
- 741
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- 113
- Age
- 35
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It's just a matter of looking at a developers credentials and personal history before backing a product.
For instance Broken Age. We knew Schafer would deliver with Broken Age. However...dude, has a history of being the absolute worst with money and deadlines. Both these things later came to be factors...but the game is definitely coming out. Skullgirls broke down the entire process by which they would create content and then kept their work transparent with their fans and backers. The vanilla game basically proves what they are capable of. Shovel night was created by ex employees of a company known to be capable of putting out good retro games...so it being basically perfect isn't a huge surprise.
Beast's Fury took a random guess and just said...we need this much money to make these characters with a very under-budgeted pic-chart...then came back after they underestimated and tried to get additional funds using youtube celebrities... Which bodes so very well. Other failed projects involved people running away with money and or not showing any initial gameplay whatsoever.
I firmly endorse backing out early at the earliest signs that something is awry. But yeah, choose your projects wisely and you'll be okay.
For instance Broken Age. We knew Schafer would deliver with Broken Age. However...dude, has a history of being the absolute worst with money and deadlines. Both these things later came to be factors...but the game is definitely coming out. Skullgirls broke down the entire process by which they would create content and then kept their work transparent with their fans and backers. The vanilla game basically proves what they are capable of. Shovel night was created by ex employees of a company known to be capable of putting out good retro games...so it being basically perfect isn't a huge surprise.
Beast's Fury took a random guess and just said...we need this much money to make these characters with a very under-budgeted pic-chart...then came back after they underestimated and tried to get additional funds using youtube celebrities... Which bodes so very well. Other failed projects involved people running away with money and or not showing any initial gameplay whatsoever.
I firmly endorse backing out early at the earliest signs that something is awry. But yeah, choose your projects wisely and you'll be okay.
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