Quoting from the link that you yourself posted
"BnB is a combo that could be hit confirm that would lead to simple, effective damage"
"They are usually your go-to combos"
Boxer example: "cr. LP, cr. LP, cr. LK xx HP Buffalo Headbutt"
"Bread and Butter or "B&Bs" are usually effective combos that deal decent damage and/or are fairly easy to perform with certain characters."
- Note how none of this BnB explanation is "cMK xx Hado", and all of it is a hitconfirm into ender
- Note how the combos in the OP are also hitconfirm into ender, except the "ender" here isn't just a special but multiple strings (because it's SG, not SF), and the start is a load easier because you can just chain and don't need to link
A BnB is, plain and simple, a combo which you can reliably hit in games and which doesn't get you punished when you attempt it and it gets blocked.
That means:
- Reliable starter (cLK is used for comparisons sake with other chars/etc; a conversion out of a DP isn't a BnB)
- Hitconfirm in the starter (So in case of a block you can either stop your string, or cancel into a safe special)
- Then a combo which isn't insanely hard or super specific (so no stupid difficult links, and it should be universal or at least work on the majority of the cast, rather than being "Valentine-only")
Bonus points if you can go into this 'BnB' off multiple things so eg the same string after cLK, Throw, Airthrow, a random special, whatever - this isn't necessary and plain won't work for some characters, but it's nice to have
BnB is "The combo you go for when no special cases apply". Eg
You can't do your corner-specific combo because you're somewhere midscreen,
you can't do your BigBand-specific combo because the opponent is Parasoul,
you can't do your CH extension because the opponent didn't get counterhit,
and you can't spend 4 meters because you only have 1 bar.
So instead, you just go for your BnB (midscreen hitconfirm combo that works on most of the cast and spends 0-1 meter)
In SF4, BnB means something like cLK cLP cMK xx Special, because it isn't possible to do any more than that (without spending copious amounts of Meter or Ultra).
In SG, BnB means something like cLK cMK Launch Airstring Groundstring Airstring Groundstring xx Special xx Super, .. generally.
I've been at this for more than 5 seconds, I promise. Beowulf does not play like the rest of the cast, and it would be nice to have somewhere to look up the basic building blocks to use him effectively. I just learned s.HKxcommand grab today, a useful tool I wish I'd known for a while. I can't be the only player that can't immediately know every possible string by just picking up a character. I'd been using s.HP x qcf LP as a meterless ground finisher forever, but it's not that good without the followup that I haven't nailed yet.
If you want "Basic Building Blocks", then just look at the combos and take out single lines!
I didn't know about sHK xx Wulf Shoot when I picked this char up initially myself, but I looked at the OP and see what we have there, 4th combo:
"c.lk, c.mp, s.hk xx L Hurting Hurl,
hop j.mk,
s.hk xx Wulf Shoot"
Every single of the lines in the OP, every string that you see in a combo video, etc - is one of those ominous 'basic building blocks'.
You just have to take them out of the given combo and throw them into your own.
Cr.Mk x qcf Hp is a hit comfirm for the fireball. Like I said ryu players would do this sequence regardless of them hitting the opponent or not due to if the cr.mk makes contacts it will confirm and the fireball will come out if it whiffs no fireball. Your just buffering an out come for the hit confirm.
"Would do this sequence regardless of them hitting the opponent or not" is literally the opposite of a hitconfirm
This is not universal.. what kinda definition is this? "Universal Valentine-only combo"?