Alright guys, I been lurking here and there for a bit. Beo can do the damage, but my question and thinking is how the hell does he get in aside from j.HP?
I'm by no means the best but heres what I can gather from playing:
- Chairless Sweep -> tech roll forward is good approach, paticularly good for peacock where your match up is ASS otherwise
- Grendal Arm, this ones pretty risky but that can be why it can be so effective, they wont expect you to use it just to fly in, also the invuln will eat through a lot of stuff, so its not all bad to throw this out if you see them so much as twitch. Also, its pretty damn fast even with the start up it has, Squigly thinks shes safe charging silver chord at fullscreen? My sides.
- Airwulf (leap) this ones just a glorified jumping hard punch, but its good because its hard to punish
- Command Grab, I am a grappler player, so I appreciate the mind games of just completely disrespecting your opponent and going balls deep with this, and it works sometimes. Your mileage may vary.
- Wulf Blitzer - see command grab, but you can get some cheeky crossups if your savvy.
- Chair toss, honourable mention because if you're a nutter and manage to get a hit in with one of these at full screen you got a arm confirm or a hop dash in depending on distance