OK, so I want to have Liam help me make a video on this to explain it, but I'm writing it down before I go to sleep. I dunno if this is new, but it's new for me and it's AMAZING.
c.HP is a great poke. Yeah! We know this. Huge, damaging, combos to a bunch of stuff. It's not so great on block, or in blockstrings, because you need to see whether it hit to know to EBrake or followup. Right?
Wrong! (Of course, or I wouldn't have asked.)
With good timing, if you do
[DB]+HP, tap F, hold B (the c.HP connects) HK ~ hold LP (edited for clarity)
you get the fastest-possible H-Train-EBrake timing off c.HP, and you already have another charge when the EBrake finishes.
WHY IS THIS AWESOME?
- You do the same thing on hit or block, no reaction required until after the EBrake, which is a long time. It's an EASY confirm.
- It's -5 on block, which is safer than L Brass; not punishable by Fortune/Filia s.LP, or most supers; if you think they're going to mash, you can beat almost anything with SSJ.
- You already have another charge, so if it hits, you can easily confirm into the same H Brass / H Train / M Train followup + knockdown you would normally get by being risky and waiting. This is really the main point here. Those all work on the entire cast, but M Train is a much easier option on Double/Robo/Cerebella because of tight timing required.
- You move a great deal closer on block, so when poking with max-range c.HP you gain distance. Plus it doesn't leave your hitbox out where the horn is.
- If they attempted to hit the c.HP it gets retracted, and you armor whatever they did if they advanced.
- If you were using it in a blockstring like c.LK->c.MK->c.HP EBrake, and it hit, you can followup with s.LP->c.MK->s.HP whatever. Still an easy confirm, and no risk on block.
- Since you will be doing EBrake every time after c.HP, this makes the c.HP [cancel before it hits] L Train mixup much harder to react to.
It feels a LOT like Potemkin's 2S->Hammerfall~Break mixup. It's GREAT.