Bionicle4500
New Member
- Joined
- Dec 14, 2022
- Messages
- 14
- Reaction score
- 5
- Points
- 3
- Age
- 25
- Location
- A forest
- XBL
- PumpkinCell360
Hey guys, let you know Black Dahlia is officially released for the PlayStation and Xbox this week.
Out of curiosity, what's the yellow row if Blaz is Blue and Under Night is Purple?Since Black Dahlia couldn't get her Nine the Phantom palette during development, she stays in my palette pack idea after Annie's Izayoi palette because in terms of BlazBlue character introductions, Izayoi was introduced before Nine. A purple blank spot before Double in his Merkava palette is on there to pave the way for Marie's Orie palette on the Under Night In-Birth row if she doesn't get it during development. Also, the top row is interesting. It has characters depicting one on each installment of the BlazBlue franchise from Calamity Trigger to Central Fiction.
View attachment 16891
The yellow row is the Persona 4 Arena row with Peacock, Parasoul and Filia depicting Teddie, P4A Mitsuru Kirijo and Labrys.
The ambiguity is by design right now.
This is a very silly and unnecessary idea I'm throwing out regarding Dhalia's Parting Gift. On the rare chance you actually end a match on a timeout where one or both point characters have an active bomb attached to them, the bomb should explode. I have no idea how'd this work within the rigmaroles of the game engine logic, but it's an entertaining idea that came about because alexpi and I are bad at dhalia casuals.
speaking of silly ideas, would be very nice if the opponent stayed frozen permanently when dahlia ends a match with ice bullet
YTMND, I owe you a beer or something at ceotaku.
I did try it actually or at least thought about it as an idea when we were first making the move. The timing for launching it off with the right angle is very tricky though since the velocity it flies at when you cancel changes more or less every frame based on the arc, and was already shaping up to be very, very good normal, so didn't really need it of course as you can imagine.
I think something a bit odd is going on here, I can look into this and speak with QA about logging an issue for it.
Got this logged, thank you for the report!Sorry another double post, I was messing around with Barrel DHCs and noticed that MK+HK Barrel super seems to have a different initial hitbox compared to the ones. Was that intentional?
For reference:
MK+HK Barrel First Hitbox
The other combinations for Barrel super
Personally I'd prefer it if the hitbox was always tall since it would help my routes work a lot better.
Also fwiw the barrel will still travel the length that was set to whether it hits or not but it hitting is what would make routes work a bit better.