lol armorgirls, hahaha guurl its just fabulous eliza xD
Eliza does have 2 hits, it's just physical though.
What does this even mean?? "How unnecessary for her to have a grounded AA"?
That's probably my mentality of 'if it throws people it's a launcher'
Don't get used to it, her taunts gonna be some darkstalkers reference soon.
Don't forget that it being armor also means that Eliza actually takes damage
Yup. Mike said on the stream that it was fireball invulnerable, not that it had infinite hits of fireball armor.
Well, it's not perfect. Attacks from behind or above get no armor; a quick jump attack or The Hole Idea (for Peacock) can position for punishment. (Though this, as I said before, depends on her specials, and whether she gets a good one to cancel out of.) And certain grabby moves hurt. The Silver Chord and Daisy Pusher cut her short. Cerebella can grab her out of it with the Merry-Go-Rilla, though it takes some cojones. On the other hand, the Egret Charge might as well have crashed into a brick wall, and Valentine's Mortuary Drop and EKG Flatliner only lead to Valentine going flying. Nota bene, though: Dead on Arrival will grab Eliza out of her attack. Oh, and though no initial damage is done, Vial Hazard effects will stick when they hit the attack. Not sure if glitch or intended.
because why not? it is a good movement tool. was there any rule that said normals are never allowed to have special properties?
At least Mike has the code already for it? I imagine h can switch between back and forth quite easily.Kind of a shame to see her throw change already from the 'wall carry but no follow ups' to 'mild carry with follow ups'. That was a really unique concept and looked baller as fuck.
I know there were complaints that anyone caught by it could just tech out of the corner, thereby leaving Eliza in there instead, and having it follow up means it's probably a better throw this way. I guess a solution to keeping it the first way could be something like changing the timing so that Eliza lands outside tech range and recovers before their tech animations would. She'd lose some of the positioning value by not being right up in the corner, but it'd retain that really unique aspect the first showing had.
Either way, very early days and I'm really liking her so far.