IsaVulpes
Just Throw
- Joined
- Sep 3, 2013
- Messages
- 2,953
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- 113
- Age
- 50
- Location
- Trinidad && Tobago
- Website
- www.youtube.com
I dnno, do untechable burst baits count as hard knockdowns?
I dnno, do untechable burst baits count as hard knockdowns?
Does this version of the super agree with you...people...better?[/QUOTE said:Figured I'd put my two cents in about the Lady of Slaughter super (Hopefully I won't get yelled at)
I also thought it looked better being red the whole way through I'm alright with the frames being recycled but I feel it needs something to really show that it's a special.
Other then Eliza's level three it feels like her supers are just leftovers and unused animations. I don''t have a problem with this mind you I just think that the red paints a picture that these attacks are stronger then Sekhmets normal. If the red is a no go then could some flash effects from other peoples characters be used? Maybe the sparks that come out when Painwheel does her ground super.
It's pretty much a set up super; untechable knockdown. The damage is pretty crap....especially when scaled.
Considering how much damage she does I would think that that is intentional but idk
j.H is the only one that isn't unsafe.
you can do it with every character, even those who run indefinitely.
Not really, they just alternate, but it always starts with the same one.
Why not ask the rest of the people here who've played her? :^)@Mike_Z
So, I might sound dumb asking this question, and am probably painting a giant target on my head and back, as I feel the answer might be obvious, but based off of what I've seen so far of Eliza's gameplay, am I right in guessing that she'll feel a lot like a Stand character as far as controlling Sekhmet goes? Or is that horribly, irredeemably wrong?