I cannot believe I'm actually going to do this, but here goes:
Lab Zero has been busting their asses and dealing with shit for the past two years, all because of a series of unfortunate events relating to a product they want to push to the masses. Skullgirls was designed to be a combo-intensive game. And, yes, resets are a part of fighting games in general. Mike Z and the rest of L0 have hashed out the mechanics to make SG as balanced of a game as possible. You know what that entails?
- Infinite Prevention System
- Undizzy System that's been tweaked since its inception
- Pushblock (and Guard Cancels)
You know what those three mechanics alone do? They prevent "single-player" combos (like those from MVC3), they prevent infinites (again, see MvC3 and a few other games), and it designed so that you can't die from chip due to being unable to push away for breathing room. Undizzy used to be 420. You know what that meant back then? Touch of Death. Characters either had touch of death combos, or two-touch combos with burst baits involved. Before 420 Undizzy, THERE WAS NO UNDIZZY.
L0 has meticulously designed their mechanics to be as fair as possible. The reason resets are so strong now is because with Undizzy being so low compared to before, you have no choice BUT to reset, or risk getting hit with Undizzy burst, losing whatever momentum you had. And you know what? I, and the majority of the regular playerbase, can deal with it. I'm not even sure if you know what it's like having to erase muscle memory and learn new combos because of a major system change. I've had to erase my muscle memory at least three times in the past six months because the Undizzy changes made my old combos no longer valid. I'm okay with it because I know, long-term, it's going to be a balanced game where two people are duking it out, instead of one person winning from a poke.
Instead of complaining how reset- and combo-focused the game is, adapt. Whatever tools your opponent has are also available to you, should you be willing to put the effort and time into it.
What actually angers me is that you think that some stupid chart dictates SG's longevity. We here at SkullHeart have a tight-knit community. We stream stuff almost daily. We train and share strategies with each other. We here are family, and we do our damnedest to hype this game up for the uneducated masses. So, I'll be DAMNED if anyone thinks the current system will be the death of SG.
Adapt, or leave. Your call.