With my power of necrofancy i reviving this thread.
Oh for fuck's sake...
I mean, at least make your own topic or post somewhere else instead of resurrecting this joke of a thread.
While i think OP is kinda trolly, i see his point. Your number of options is limited when you are defending. You have to wait for reset and then even if you "deduced" right when reset is happening there is quite the chance that you choose wrong course of action and new combo begin.
You can't read your opponent correctly and then get reset anyway. If you "deduced" correctly you aren't guessing anything. If you know when the reset is happening you probably know how it's going to happen too. Not to say it's easy to read a good reset (it's not) but you don't read it and then guess.
Also, your options are supposed to shrink heavily once you get hit. The neutral game is when you have all your options- if you have just as many options when you're being hit as when you're in the neutral suddenly blocking or even just getting hit is a fantastic option against all incoming attacks instead of a lose state, which topples over the whole system... I don't think that's what you mean, I'm just trying to illustrate why saying "your options are limited when defending" as a bad thing is really really silly. Limiting your options is about as important as dealing damage for the result of a successful attack; not just in fighting games, in literally any game that involves combat of any sort.
I didn't played for awhile and i am disgustingly bad but judging by scr it didn't change much.
You know, calling yourself "disgustingly bad" and saying that you haven't played the game in several major updates really isn't helping your argument.
And there is no way combo going to be even shorter(sf4-like) than now , because again, combos is the point of the game.
Combos are the point of the game...?
"So what do we do Moonway, how can we possibly save SG?"
For future reference, if anyone reading this wants to make a similar post, never say "save skullgirls." Or say it as much as possible if you're trying to make everyone angry with you.
Fear not, for i am posses solution to all human plagues and so happens there is a little about fighting games too.
Behold the greatest idea ever:
Oh boy
ADVANCED DAMAGE SCALING
(also known as "ultra super neo suplex armor","i dont care that you practiced this combo for 9 hours" and for the sake of theme of the game - "comic relief" )
With this amazing feature you can spend you hard-earned meter to significantly reduce damage ,your opponent inflicting on you in current combo. Now you don't have to wait for a reset to react, you can MAKE your opponent go for a reset or just evily laugh as he proceed to tickle you.
w-w-what? WHAT?
Okay, let me just quote my original post on bursts from the first page of this thread:
This has been talked about a shit ton because it's the number one suggestion of people who don't know how to play skullgirls.
Basically, think of it this way: A super that takes one meter will deal like 2000-3000 damage. A one meter burst will prevent 7000+ damage. If you have a one meter burst there is literally no reason to ever use your meter on anything else. It also doesn't involve strategy in the slightest because the thought process after getting confirmed into a combo is:
Do I have one meter?
No: Wait until I have one meter and HIT THE BURST BUTTON
Yes: HIT THE BURST BUTTON!
Basically, what I'm saying is that it's near impossible to balance the ability to use meter to prevent damage, because it's either going to be too small an amount to be useful or too big an amount to bother using your meter on anything else; there's no good middle ground, and certainly not any middle ground that will do what you want it to do.
Now I have to ask: what problem is this fixing? You still have to block a reset! If you wouldn't have been able to block it without damage scaling, what the fuck makes you think you'll be able to block it now? They're going to go for the exact same reset and the only difference there will be is that everyone takes more confirms to kill! This doesn't do a thing to their reset, it just fucks with the pacing of the match!
I mean, I know I'm being really harsh and blunt but seriously... this would not do what you think it would do. It would be an obvious and automatic choice whenever available at the beginning of a combo, your opponent's reset wouldn't change because you never provided them a reason to, and it would overall just result in a much longer match where one side keeps using their meter to keep themselves alive and the other side has to confirm a whole lot more to get a kill.