DanTheMeek
Member
- Joined
- Nov 22, 2013
- Messages
- 80
- Reaction score
- 35
- Points
- 18
- Age
- 41
- Steam
- DanTheTimid
Air combo's have always been a struggle for me too, but for whatever reason I seem better at them in this game (that is to say, I can actually execute them occasionally as opposed to never) compared to most fighting games where air combos are involved, which is part of why I feel SkullGirls is more accessible, its hard to put into words as a casual player (I'm sure the more hard core could give the exact reason combos are easier) but things just feel more forgiving. Again I'm only talking at the basic every man ground and air combos, I'm sure the really good stuff still seperates the men from the skullgirls, but I, for example, invested probably close to 100 hours in the training room in SF4 trying to get down FADCing and Cammy's supposedly easiest non-optimal damage scrub combo (required a 2 frame link in the middle prior to where the majority of the damage came out of), and I never got to a point beyond being able to do either better then about once out of every 10 trys. I've never felt that behind the eight ball with any of the core beginner stuff in skull girls.
I admit this user hasn't exactly given me a strong feeling with his most recent posts that he genuinely wants to give skull girls a chance, and there is some truth to your statement, but in my personal opinion that statement really didn't need to be expressed, the OP already stated as much, either let him leave or help convince him to stay, no reason to put your foot on his butt and push him out the door.
Its hard to say from the OPs comments, but its possible he just wants to be able to feel like he's competing online, which he obviously didn't with SF4. Its tricky business to be sure, with any pvp game, in order for some one to win, some one has to lose, and a combination of natural skill and time invested will always directly effect the results. One thing skull girls is not is a button mashers paradise, you can not just button mash you're way to victory over good players, 99 times out of 100 the better player is probably going to win in a skull girl match. That said, while this game doesn't do a great job at it by any stretch, there are beginner and casual rooms a player can join and be scrubby and still win some games and enjoy themselves. This is an area I think really should be improved for this game for it to survive, better beginner match making, so we can start cultivating all types of new talent rather then only letting in those who decided before they ever even had any fun in a match that they were going to dedicate their life to being good at a relatively obscure small community indie game no matter how unfun the first few months of playing it were. You want to grow your community, then you need to find ways to make the game fun for most people from when they're first starting out, till when they actually do become good enough to compete with the big skull girls. Skull Girls FANTASIC tutorials were a great start, but then players are immediately thrown to the wolves right after.
Not saying we have a ton of control over that, since most of us aren't working on programming skull girls, but I feel a better response to a player like this OP was Vadsamoht's:
And for completeness, the beginner matchmaking thread: http://skullgirls.com/forums/index.php?threads/fun-practice-the-beginner-matchmaking-thread.1304/
But perhaps with more explanation about how, if you start by playing with beginners, 1 touch deaths (which as mentioned are something that have been reduced since the video the OP linked) aren't something you'll commonly run into for a good long while. Yes long powerful combos and resets are still a part of the highest level of play, but you don't HAVE to play with those people, and if you do end up loving the game, maybe some day you'll be good enough to do the combos right back. Again, yes its a little annoying that you have to use lobbies and threads like that to find similar skilled opponents and work your way up rather then having a build in match making system, but SF4 is a great example of a game that does have match making but will often having you getting face stomped 9 times out of 10 anyway cause there just aren't many beginners left in that game.
Anyway, my lunch break is almost over, but just wanted to chime in again. Maybe we can petition mikeZ to put "What to do now? In addition to practicing in the training rooms and against AI, we suggest using beginner lobbies or finding fellow beginners on forums online before using quick match" at the end of their tutorial section so beginner players who do go through the tutorial realize this should be their next step if they're a true beginner or just a casual player.