Whenever I hit someone with the skittles Double swag wagon Im going to shout "taste the rainbow!"
c.LK, c.MP, s.HK xx H Luger,
After any s.HK you can do any of these:
j.HP - If you're just starting with the character I would recommend basically using this move constantly. It has a very big hitbox that's difficult for most of the cast to challenge, it causes a ton of hitstun on hit, and it's safe on block against most characters.
c.LK, c.MP, s.HK xx H Luger,
dash, OTG c.MP, c.HP xx Flesh Step,
s.LP, s.HK,
j.LP, j.MP, j.HK,
land, sj.MK, j.HK xx Barrel,
c.LK, s.MKx2, c.HP xx Hornet Bomber xx Car
This works midscreen on every character. In the corner the H Luger whiffs against Valentine and Fortune so just skip that part and go right into the j.LP. (This is obviously not optimal but given that you're just starting playing Double I am assuming your #1 priority is not corner-only character-specific combos.)
After any s.HK you can do any of these:
j.LP/j.LK, j.MK, air throw
j.LP/j.LK, j.MK, delay j.HP (catches people trying to throw tech against the above reset)
j.LP/j.LK, j.MK, j.HP, land, dash under
j.LP/j.LK, j.MK, j.HP, land, air grab
j.LP, j.MP, j.HK, land, dash under
j.LP, j.MK, j.HK, land (projectile from j.HK will cross them up)
j.LP, j.MK, j.HK, land, air grab
j.LP, delay Teacup (crosses up)
During any ground chain you can cancel whatever you're doing into Flesh Step + call assist for a crossup.
j.HP - If you're just starting with the character I would recommend basically using this move constantly. It has a very big hitbox that's difficult for most of the cast to challenge, it causes a ton of hitstun on hit, and it's safe on block against most characters.
c.LK - Really long reaching low. From max distance you need to use c.MP to convert off it since that will move Double forward enough for a s.HK to connect.
j.HK - You can use this while you're jumping backwards to set up a wall with the projectile to prevent opponents from coming in. It's useful when you want some breathing room.
s.HP - Similar to Titan Knuckle except that you can cancel it into Luger shots. It's a pretty good zoning tool.
Grab, Air Grab - Are grabs normals? Anyways both of Double's grabs are really good. The ground grab has a really ridiculous range. Dash > Air grab is really good for people trying to upback away from you. Off of either the easiest way to convert is dash OTG c.MP c.HP xx Flesh Step into the above combo.
The dust will kick in the opposite direction the car is coming from.
Off the top of my head: Duckator, Severin, Keninblack, domo. Duck is probably the best, but yeah you have to find a game where his val died.
Something to watch out for is if the Peacock player knows you're trying to Car a projectile on reaction, he can do s.HP which can be cancelled into teleport on reaction to any Cars you try to do. Be sure to only ever Car on reaction to special moves like George or SoID.
I should probably read the double boards more. I agree with this and I'd like to give my opinions on fortune.She can do alright on her own with depending on matchup, she only really lacks defensive capabilities solo since HB isn't that great of a reversal. Solo she does well against Bella and pain wheel pretty cleanly. I think when solo she has problems with with parasoul and valentine. Filia feels real even IMO. I don't play enough fortunes.
She is of course great on a team due to her assist/dhc synergy but her being bad on point is a misconception I think.
She can do alright on her own with depending on matchup, she only really lacks defensive capabilities solo since HB isn't that great of a reversal. Solo she does well against Bella and pain wheel pretty cleanly. I think when solo she has problems with with parasoul and valentine. Filia feels real even IMO. I don't play enough fortunes.
She is of course great on a team due to her assist/dhc synergy but her being bad on point is a misconception I think.
As far as online Valentines go, I feel like Undizzy hit her a little harder than the other girls. In SDE, her combos went on for days at a time, and it was easy for me to lose focus and let a reset through. Now most Valentines seem to throw in a jab-walk forward-throw or one of those aerial crossover knee things pretty early in their combos.