Skullmageddon
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Of course. I'm not saying that Melee doesn't appeal to the average gamer, nor am I saying that it's catered to the competitive scene. Many people played it either casually, competitively, or both. The meta game that has evolved over the years is fantastic from a competitive standpoint, but the game itself is also well built in the sense that it's very open and friendly to anyone who wants to simply jump in and play for fun.
Regardless, this has little to do with my argument. My main point is that Sakurai himself does not develop Smashbros with the intent of creating a highly competitive fighting game. He's stated this several times, making it clear that he wants to develop a game that anyone and everyone can play. In other words, he wants to cater the game to be both competitive and fun. He does care about the competitive aspect of the game, but he also cares greatly for how fun and entertaining it is. For him, it's important that people can play the game both casually and competitively and enjoy it in their own way.
I'm not trying to make an argument for the mechanics or playstyles of the various games throughout the series. Rather, I'm simply trying to remind people of Sakurai's intent behind the choices he makes when developing Smashbros. I'm also not trying to defend the choices he makes (some I agree with, some I don't), but it's important to consider that what we want Smashbros to be isn't necessarily the same as what Sakurai wants it to be.