d3v
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Hmm, so I'm gonna have to change it up then. Usually, I'm the one being hit by it on countercall.
Hmm, so I'm gonna have to change it up then. Usually, I'm the one being hit by it on countercall.
Outta curiousity, what was changed? I didn't play pre-change.
the changes makes her more smart. she no longer can depend on j hk to fireball and expect conversion. she also can't use drill like an idiot and convert by using BFF. thus you have to combo BFF in another way.
I actually didn't use j.HK dart alot.
but here's the mix up.... you can just jump or just use cmd grab. screw conversion. i do JUST fine with these changes.
I still don't like the fact that she feels as if she doesn't have much advantage after it.
Wow, what a great thread!
Umm
Damn you no longer have access to a unchallengeable air move which converts into full combos on hit and safe pressure on block
hmm it makes sense to me. i'll think more on this.It has good range and can be used after eg enemy pushblocks
It leads to full combos on hit so I'm not sure what you mean by damage incentive
People use Valentine Command Grab and Bella Kanchou and things
Drill is still better than Bang since it moves you forward, which makes it a lot more reliable as a PBGC and allows you to zoom under jumpins
It's also your only meterless reversal and BFF isn't exactly stellar, so why would you not use it
I don't play the char anymore, just things
Do you want it taken down and replace it with a new combo thread or paste current combos in the first post?Saying this here because the thread is locked
@Mr. X
@worldjem
http://skullgirls.com/forums/index.php?threads/were-gonna-get-you-fukua-official-combo-thread.2438/
That thread is stickied but is very out of date, the OP was last seen on december 29th so I'm not sure I can contact him to update it.