Added another headless fortune combo to have something with zoom and to not make it look like headless has terrible damage output.
What would be an example beginner combo in your opinion?
[Parasoul:]
Honestly, I think that it's better for a beginner to go with some really easy 5K full combo.
Please tell me you're kidding.
I think a beginner BnB should maximize Undizzy or IPS and be as universal as possible. It should contain specials, notable normals and air dash cancels to teach a beginner about the when/where/why they would use that move. This would put them in the right direction and showing them things that might've not been immediately apparent.I don't think these are very beginner friendly either(1~3 chain combos are imo), what I wanted was to have something to show people when they are still learning but want to make the best out of their combos. That was actually the reason I started to get serious about fighting games, I looked online trying to optimize my combos on marvel and ended up getting involved with the community.
However, most of these combos aren't really hard, I honestly believe that anyone willing to put a bit of effort can gain a lot from this thread.
The corner combo in this thread is a bit hard though, that link fom j.hk to c.mp can be pretty tight.
If that's the case then this thread should be fine.I think a beginner BnB should maximize Undizzy or IPS and be as universal as possible. It should contain specials, notable normals and air dash cancels to teach a beginner about the when/where/why they would use that move. This would put them in the right direction and showing them things that might've not been immediately apparent.
We know this is mostly not true from all the threads that we see popping up in the beginner forum, most people are not really willing to learn but then again, anyone can learn combos, you just have to be able to put in time.If they are on this site and in the gameplay areas looking to get better at playing, they deserve more than a bogus Ground Chain > Air Chain > Restand/OTG Ground Chain > Super that they could've figured out themselves. Let's not think so lowly of the beginner. If the reader needs to make it shorter, they could easily just chop the combo after a certain part themselves.
Just did that.
When I think "beginner" I'm thinking of a casual player who's not really willing to put effort in the game, and I think learning big damaging combos can be a great motivator to get actually good and break that "casual" barrier, if someone tries to learn proper neutral before combos in this game I would say it's easier that they'll end up getting frustrated.Depends on your conception of beginner. For me, a beginner can be either someone who just started or someone who drop combos a lot, don't do resets and don't have good spacing or defense.
I don't think this thread shouldn't be on the Beginners forum because some of these BnB's are hard to perform. I think it shouldn't because a beginner shouldn't be learning them yet. There are things much more important for them to learn before jumping into really damaging combos, like defense, spacing, punishes, etc...
i agree there are more important things than combos for beginners but this is literally a discussion on combos for beginners not what to teach first.Depends on your conception of beginner. For me, a beginner can be either someone who just started or someone who drop combos a lot, don't do resets and don't have good spacing or defense.
I don't think this thread shouldn't be on the Beginners forum because some of these BnB's are hard to perform. I think it shouldn't because a beginner shouldn't be learning them yet. There are things much more important for them to learn before jumping into really damaging combos, like defense, spacing, punishes, etc...
I was think more along of the lines of "New to Skullgirls", less so new to fighting games.When I think "beginner" I'm thinking of a casual player who's not really willing to put effort in the game, and I think learning big damaging combos can be a great motivator to get actually good and break that "casual" barrier, if someone tries to learn proper neutral before combos in this game I would say it's easier that they'll end up getting frustrated.
For some reason I've found that holding forward after the lk spiral helps me with the link. I dunno why, I THINK it's because you can see Eliza start her forward walk animation for a split second and that lets you know when you can do the link.Wrong Alex, but the BnB I use for Eliza, meterless, is
c.lk, c.mp, c.hp x2 xx mk servant
dash forward
c.hk xx mp upper khat x2
j.mp, adc
j.lk, j.mp, j.hp
s.lp x3, c.mk x2, s.hp x2 xx lk spiral
s.lk, c.mk x2, s.hp x2 xx hk spiral
The link after the lk spiral is a bit tricky, but pretty doable. I haven't found a corner combo that doesn't use sekhmet that I like yet
Do you have an estimate of how many you'll be putting in the post?@Vadsamoht, is there a way to make that specific post go over the limit of 25 embedded videos?
Aside from the current 28 it'll probably be two more for beowulf and two more for robo-fortune, but maybe more depending on their combo paths.
How the hell are you making the dash, c.hk xx H Shoryu work? When I try this, either the Shoryu comes out the wrong way, or the training dummy goes right through it.
It's an OTG.
Don't see why not. Beginner doesn't necessarily mean new to fighting games. This is good to know for people getting into the game too.