View619
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Summarize Dime! D:
Joking aside though, it looks like the problem is Titan Knuckle xx Cilia Slide (I want something like this!). So, either go for nothing but air resets OR snap in Double. At least, Band Wagon xx Diamond Dynamo isn't safe at all AND Cat Heads from point Double costs 2 meters.
If you have a good Peacock, you can actually zone her out; mobility options aside, Bella still struggles against Peacock with a good neutral assist. But, you need to get rid of the Bella with Double threat, imo. And be aware of possible areas for PBGC and block accordingly.
This leads to my problem though. I don't use Double (Cilia Slide) or Val (Savage Bypass) but I want something like Age has. My characters are Peacock and PW, Squiggly when I'm on PC. Any suggestions?
Edit: In general, a good time to look for a snap is when you're against a strong point reversal into a safe DHC. So, as a rule you should look for a snap whenever Double is in the back, and the point has something like a Fenrir or Dynamo. This takes away the follow-up for a super reversal and (more importantly) the safety of the DHC, which should mess with your opponent's plan if he's thinking.
Also, anything into Cat Heads should be the priority DHC to ruin for the opponent imo.
Joking aside though, it looks like the problem is Titan Knuckle xx Cilia Slide (I want something like this!). So, either go for nothing but air resets OR snap in Double. At least, Band Wagon xx Diamond Dynamo isn't safe at all AND Cat Heads from point Double costs 2 meters.
If you have a good Peacock, you can actually zone her out; mobility options aside, Bella still struggles against Peacock with a good neutral assist. But, you need to get rid of the Bella with Double threat, imo. And be aware of possible areas for PBGC and block accordingly.
This leads to my problem though. I don't use Double (Cilia Slide) or Val (Savage Bypass) but I want something like Age has. My characters are Peacock and PW, Squiggly when I'm on PC. Any suggestions?
Edit: In general, a good time to look for a snap is when you're against a strong point reversal into a safe DHC. So, as a rule you should look for a snap whenever Double is in the back, and the point has something like a Fenrir or Dynamo. This takes away the follow-up for a super reversal and (more importantly) the safety of the DHC, which should mess with your opponent's plan if he's thinking.
Also, anything into Cat Heads should be the priority DHC to ruin for the opponent imo.
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