Self explanatory title.
So I ran into something interesting during training the other day that leads me to believe there is something wrong with the "play back as reversal" record option.
I was practicing Seria Sing xx Daisy Pusher setups with Squigly. Specifically, I was trying to see if I could make daisy pusher an unjumpable throw after blockstrings. I recorded the dummy to hold up, and set as reversal. My recording method was just holding up, pressing record, then stopping record (I'm pretty sure this should make the jump come out on the first frame of the record playback. It seemed to anyway.) after that I set the dummy to block all, and tried doing HP HP xx QCF + MP (lvl 2) xx QCB + throw. The dummy got thrown every single time. I tried with different attacks and all of these also led to seemingly unjumpable Daisy Pusher tick throws.
Just to be sure, I tried a different recording method. I set playback to once, and recorded the dummy blocking for a second, then holding up for about ten. I tried multiple different tick throw setups here (always ending in QCF + MP (lvl 2) xx QCB + throw), making sure that each string was long enough for the jump to come out as an immediate reversal, and the dummy jumped out of Daisy Pusher each time.
So, thoughts on this? Was my recording method in the first instance flawed? Or is there something wrong with the record>reversal option? Anyone run into anything like this before?
So I ran into something interesting during training the other day that leads me to believe there is something wrong with the "play back as reversal" record option.
I was practicing Seria Sing xx Daisy Pusher setups with Squigly. Specifically, I was trying to see if I could make daisy pusher an unjumpable throw after blockstrings. I recorded the dummy to hold up, and set as reversal. My recording method was just holding up, pressing record, then stopping record (I'm pretty sure this should make the jump come out on the first frame of the record playback. It seemed to anyway.) after that I set the dummy to block all, and tried doing HP HP xx QCF + MP (lvl 2) xx QCB + throw. The dummy got thrown every single time. I tried with different attacks and all of these also led to seemingly unjumpable Daisy Pusher tick throws.
Just to be sure, I tried a different recording method. I set playback to once, and recorded the dummy blocking for a second, then holding up for about ten. I tried multiple different tick throw setups here (always ending in QCF + MP (lvl 2) xx QCB + throw), making sure that each string was long enough for the jump to come out as an immediate reversal, and the dummy jumped out of Daisy Pusher each time.
So, thoughts on this? Was my recording method in the first instance flawed? Or is there something wrong with the record>reversal option? Anyone run into anything like this before?