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- MegamanDS
Until I found out the punch move is just a fireball and not an uppercut recently. You guys lucked out with such an OP move for little execution.
By worst, I mean least best character.
Ok
I read fireball as projectile and actually had to check if BANG! was a projectile. After making sure I was not going crazy, I spent a few minutes trying to understand why the hell a Peacock would PBGC into sHP. Took me a while to understand you were complaining about inputs for some reason.
But I am a random player :(You can get the hang of PBGC uppercut the same way you can with fireball. I really don't see a difference. By that logic you shouldn't respect anyone for using fukua's drill, yourself included!
Also when someone linked me this thread I thought it was going to be a random player and then it turned out to be MMDS complaining. What a fucking M I X U P
It was on twitter not too long ago iirc? Can't remember who posted it.
You do know it is 100x more difficult to do it as a PBGC because you have to commit to pressing forward which makes you vulnerable of getting hit rather than doing a half circle forward where if you mess up you get to block?So..... You're complaining about MP BANG being instead of ???? Like old_gus said, is NOT hard to do at all. If you ask me, both of these inputs are equally easy to do. Why does it have to be so hard to do MP BANG anyways? There is NO reason for special moves and super moves to have high execution, PERIOD! Also, would you like to explain why MP BANG is OP? I figured players like you would know how to deal with moves like MP BANG, but I guess not....
I know you have a hard time doing DPs, Dan, and I also know you don't know you can throw Peacock out of The Punch Move.
I must be missing something here. When you intend to do a reversal PBGC, you are typically buffering your motion input during the pushblock animation. Pressing forward before doing down > downforward does not make you any more vulnerable unless you happened to press forward before your pushblock for whatever reason, in which case, you are already doing it wrong.
Yes I agree, but if you mess up a dragon punch, you are more prone to getting hit, whereas if you mess up the timing for a fireball, you have the option to block. If we are talking perfect execution, then there is no difference. I agree with all of you.I must be missing something here. When you intend to do a reversal PBGC, you are typically buffering your motion input during the pushblock animation. Pressing forward before doing down > downforward does not make you any more vulnerable unless you happened to press forward before your pushblock for whatever reason, in which case, you are already doing it wrong.
Dan, you're hurting my head. Each of them ends with forward directions.
Squigly's level 3 isn't a dp though. No one's is ._.
If you do the motion early, and you end with forward but mess up, both moves get punished. Yes you are right in this example.
I think he is trying to say he sucks at DPs
I don't see how this makes any relevant difference.
One move starts with forward and the other starts with down. Where are you getting back from?
If you do the motion early, and you end with forward but mess up, both moves get punished. Yes you are right in this example.
If you do the motion late, and one move starts with forward, but the other move starts with back, only the move that starts with forward will get hit.
I think he is trying to say he sucks at DPs
Right, like we want her to be more low IQ