I realized why I'm not truly improving in Skullgirls...
I'm always playing in Quick Mode, which I once denounced, but then I continued to play it anyway, and I saw I lost multiple times. Why? Because I was simply not ready. I realized how scared and afraid I would be before a match and this affected my game and my psyche. I would never do what I set out to do like trying to reset by grabbing, reset in general, or even finish a combo. I realized that I sucked in Quick Match becasue I wasn't ready for it. I was too damn ambitious and I feel to the ground when the gravity of reality attracted me. I raged so hard because I was extremely frustrated, and the salt was so bad it got to the point where my heart actually began to feel it. So, out of frustration, I quit Quick Match(but I did not ragequit:)
I found that I was trying to reject who I really am. I am a beginner, this is why I made this thread. I'm now weening off Quick Match in place of Beginner Mode where I fit best. I have even found a player who is looking for the right character to play, and he/she stated he/she was interested in starting with Peacock, which can probably mean all sorts of trouble, but I recommended practicing her zoning applications first, and I told him/her to look into Skullheart, which he/she has never heard of.
I will rise higher and higher to the top. But I do have a plan first. I will solo each character I want to main, then when I'm comfortable, I will use them both when the time is right.
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I learned something about Painwheel and her reset capabilities: j.HP, fly, QCF. K; this reset is capable of making Painwheel move to the other side and hit-grab the opponent but this hasn't been fully tested.
Resets not to try: s.MK, jump, wait, grab; this is not easy at all, and requires tall or light characters, and even then her air grab is like a whiff to me. Even worse is s.HK, this one is not possible AT ALL.
Parasoul is someone I'm trying to main as well, but I have nothing to elaborate for now.