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Indivisible: Lab Zero's Action-RPG! (General Discussion)

Speaking of guest characters, can there be an IndieGoGo stretch goal for this:
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Bonus, a certain guest star:
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Yeah, she's off-model in this quick doodle. I couldn't figure out how to deform her skirt in the Ajna pose. Her skirt doesn't act like normal fabric; it looks like it has a rigid hem.
Wouldn't they need to ask Autumn about reusing the SG Beowulf, even if it's just for his likeness
I found this conversation on twitter showing how reluctant Lab Zero is in revealing the details of IP rights:

Alex Hurtado: Didn't get a chance to ask this at the AX panel, but does #IndivisibleRPG connect to #Skullgirls in story?
Skullgirls: No, #IndivisibleRPG is an entirely new IP, genre, etc. No connection to #Skullgirls at all.
Waasiq Shafi: Do you guys own the IP this time?
Skullgirls: Can’t really get into that stuff now, unfortunately... if ever. That’s deep legal magicks you’re toying with there.
 
Well that can only mean one thing, they don't own the IP. Why?!

How come developers, even good ones, never have any rights and are always beneath the publisher? When's L0 gonna get sick of this, fuck the po-po and go off-the-grid?!?!
 
Not even some big companies get the IP's of the games they make, that is something sad really.
 
Just speculating, but publisher deals make sense for wider franchises: Excellent game development doesn't necessarily mean excellent marketing or promotion materials. Or negotiations with big hardware companies like Sony. Or non-game expansions of the franchise (toys, comics, etc). If a publisher puts forward much of the money to develop a franchise in one media, it makes sense they'd want the power to spread it into other media.
 
Yeah, the Skullgirls IP discussion is old news. That's all between L0 and Autumn.

But hey, they could still do a few spiritual homages if they wanted. Maybe they could make a new character that fights with one of these:
It's not he Hurting, but it's still pretty handy! The character could even take it apart for a shield and staff.
 
Just speculating, but publisher deals make sense for wider franchises: Excellent game development doesn't necessarily mean excellent marketing or promotion materials. Or negotiations with big hardware companies like Sony. Or non-game expansions of the franchise (toys, comics, etc). If a publisher puts forward much of the money to develop a franchise in one media, it makes sense they'd want the power to spread it into other media.

that makes complete sence but that doesn't stop us from being upset when franchises we love are drove into the ground by publishers that don't care anymore. everybody here knows the love and work L0 put into this and will put into Indiv. and don't want to see a publisher say thanks for the idea than never put out a sequel or what not.
 
that makes complete sence but that doesn't stop us from being upset when franchises we love our drove into the ground by publishers that don't care anymore. everybody here knows the love and work L0 put into this and will put into Indiv. and don't want to see a publisher say thanks for the idea than never put out a sequel or what not.
There is something worse than never putting out a sequel, is giving the sequel to other people to work. :/
 
There is something worse than never putting out a sequel, is giving the sequel to other people to work. :/

true but that doesn't inherently mean worse sometimes this could be good after taking off nostalgia glasses, but it still puts the original dev to the grindstone which is something we don't want to happen to Lab0.
 
true but that doesn't inherently mean worse sometimes this could be good after taking off nostalgia glasses, but it still puts the original dev to the grindstone which is something we don't want to happen to Lab0.
Call me crazy but I don't think anybody BUT Lab Zero is qualified to make another Skullgirls
 
lots are qualified to this is a 2d fighter not anything new. again that doesn't mean they'll live up to the hype but it's believable. i mean iron galaxy is doing a great job making KI and they're not the original dev. to reiterate this is not something i want to happen just stating that it is a possibility because of ip ownership.
 
lots are qualified to this is a 2d fighter not anything new.
I [dis]respectfully disagree with this statement. There are tons of bad 2D fighters developed by bad developers. Game design is an art, not a science.

Well that can only mean one thing, they don't own the IP.
It can mean lots of other things, actually. There are many different aspects to IP ownership - you can own merchandising rights, right of first refusal for a sequel, distribution rights, port rights...you can gain or lose rights depending on how much money you bring to the project, you can gain or lose rights depending on whether you are willing to make concessions in other areas...law is fun. We own exactly none of the Skullgirls IP, but that was a bum deal. :^P
All that comment DOES mean is that we can't talk about the exact terms of the deal.

How come developers, even good ones, never have any rights and are always beneath the publisher?
Because the people with the money realize they can flex and the people without the money realize they must go along with it if they want the money from those people? That's capitalism.
We'd love an angel investor (the term means "someone who gives money without expecting compensation beyond being repaid, and sometimes not even that") but publishers aren't those, and thus far we haven't found one of them willing to give us anything.

When's L0 gonna get sick of this, fuck the po-po and go off-the-grid?!?!
The real basic answer to this is - we would go completely without a publisher in heartbeat IF it were in ANY way possible to raise the REAL cost of making a game completely without a publisher / from crowdfunding.
It IS NOT possible to do that, however, because most consumers do not realize what it really costs to make a game of a given scope/type.
 
I [dis]respectfully disagree with this statement. There are tons of bad 2D fighters developed by bad developers. Game design is an art, not a science.

That is your opinion and while i agree noone would make skullgirls like you,
We own exactly none of the Skullgirls IP, but that was a bum deal. :^P
means that opinion doesn't matter if autumn decides to choose someone else to make a sequel, which was the point of this conversation. we love what you guys do and want for you guys to be able to have control. I can't wait for the crowdfund to throw money at you and really hope that you get to keep fleshing out these worlds that we love.
 
law is fun.

I assume you actually mean "fun".


That's capitalism.

And thus, it must be destroyed, but that's another issue entirely :b


because most consumers do not realize what it really costs to make a game of a given scope/type.
I have read one or more posts on this forum so yes i know this Kappa.

Thank you for responding by the way, I'm always love when you respond to my rants in astonishing detail.
 
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I [dis]respectfully disagree with this statement. There are tons of bad 2D fighters developed by bad developers. Game design is an art, not a science.


It can mean lots of other things, actually. There are many different aspects to IP ownership - you can own merchandising rights, right of first refusal for a sequel, distribution rights, port rights...you can gain or lose rights depending on how much money you bring to the project, you can gain or lose rights depending on whether you are willing to make concessions in other areas...law is fun. We own exactly none of the Skullgirls IP, but that was a bum deal. :^P
All that comment DOES mean is that we can't talk about the exact terms of the deal.


Because the people with the money realize they can flex and the people without the money realize they must go along with it if they want the money from those people? That's capitalism.
We'd love an angel investor (the term means "someone who gives money without expecting compensation beyond being repaid, and sometimes not even that") but publishers aren't those, and thus far we haven't found one of them willing to give us anything.


The real basic answer to this is - we would go completely without a publisher in heartbeat IF it were in ANY way possible to raise the REAL cost of making a game completely without a publisher / from crowdfunding.
It IS NOT possible to do that, however, because most consumers do not realize what it really costs to make a game of a given scope/type.

I have to admire you in some things, you realized a game like Skullgirls while facing many hardships during the development, promotion, publishing,etc. One just can't believe the amount of patience someone needs to face through all that to make the game be released and enjoyable, I hope that this game will be released without problems or serious hardships, one just can't see the amount of passion this easily on the Internet.

Good Luck in the Indiegogo campaign, i hope you can raise all the amount you'll need during the campaign. Also, this is more of a very basic question, who designed the protagonist from Indivisible?, I would like to learn programming, and maybe drawing if i can assure time so, i would like to know.
 
lots are qualified to this is a 2d fighter not anything new.
I [dis]respectfully disagree with this statement. There are tons of bad 2D fighters developed by bad developers. Game design is an art, not a science.

Yeah, gotta agree with Mike here. Skullgirls "isn't anything new" only if you have no eye for subtlety. There's certainly more to a game then what you see on the surface.
 
Plus, how in the flippiddy hell are you gonna make anything SG related WITHOUT Mike, ALEX, and all the champs who made this game what it is. Sure other companies can pick up a sequel to Killer Instinct, or a new team can develop Street Fighter, but the inherent aesthetic charm, work ethic very feel and soul can be different enough to make people do a double take even if it is good.

I mean for one, no matter what it is, you can recognize Alex's art a mile away so having another character designer officially take over for Alex would feel strange to me. Having a new genre of music for a SG sequel just would be weird.

Anyways, I'm getting off topic, sorry.

One thing that I'm excited about for Indivisible is getting an extended peek at a new trailer at some point that shows off the world and story. I'm a sucker for world building, so I'm really eager to see if this is a fantasy world that's "in the past" or a smorgasbord of past and present, but with global mystical details that are timeless. Also, I want to see more of the animals after the shot of the baby tapir. I love it when there's a really unique spin on the animal life (case in point, I love how Avatar:TLAB didn't just have ducks or turtles, but meshes and the giant mythical lion tortoise looked like it jumped off of ancient Chinese art).
 
all i want is this game's barrel of Miyazaki to be opened up and all of these cool little things pop out that just amaze everyone.

something i know Ahad can do.
 
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...I'm kind of hoping for space levels, actually. Hey, it works for Kirby.
 
Sorta-kinda related: a Valkyrie Profile spiritual sequel got announced.
Oh. Neat. (Neogaf knew for a week or so, hahaaa...)
I am torn. On the one hand, I'd like it to be good. On the other hand, now I'm just gonna hear about this game and "why is LZ bothering"...
 
Exist Archive??? I fucking love JRPG titles, check it I can come up with one right now...

Exodus Awake
Truth Under the Sleeping Stars
JP fighters are just a bad, lol

Blaz Blue: Callipygian Resplendence
 
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JP fighters are just a bad, lol

Blaz Blue: Flummox Resplendence

You ruined it. The first word of subtitle MUST start with C. :(

Oh. Neat. (Neogaf knew for a week or so, hahaaa...)
I am torn. On the one hand, I'd like it to be good. On the other hand, now I'm just gonna hear about this game and "why is LZ bothering"...

Well if that makes you feel better, your game comes out on PC so I'll actually be able to play it, unlike the other one.

Not to mention I don't like the art style of this spiritual successor...
 
Look horrible, visually speaking lol
Does look very garbage-like, I agree.
Just going to say that having chopsticks for ears that double as incense sticks for the departed is some inception level referencing.
I fully expect them to take the HUE HUE HUE to 11.
 
They're little bags of xp. Remember that. :|
 
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Sorta-kinda related: a Valkyrie Profile spiritual sequel got announced.

The fuck is this shit?

If I wanted to watch SAO I watch SAO and BTW I hate SAO.

Why does it always have to be techno-shit? It was my favourite setting and now all forms of media ruined it for me after pooping it out for years.
 
OK that was pretty good
 
OH WE GOT MONSTERS.
I like it, but that mouth looks a bit ugly and unfitting.