Ninja
[Jazzy Diamonds]
- Joined
- Dec 4, 2013
- Messages
- 5,183
- Reaction score
- 3,997
- Points
- 113
- Age
- 29
- Location
- Unknown
- Website
- www.youtube.com
nuuuuuuuuu~
I want a plushie of this little guy. ;v;
nuuuuuuuuu~
$25k is...really low...
Yeah, they must have money from elsewhere, especially for pulling that entire staff together. Apparently the game's been worked on for a while, so all I can imagine is that it's mostly done, and the conversion rate from USD to IDR gives them enough of a boost to help with localization or something. There's no way those folks are getting paid from it.
Based on the look of the protagonist, I'd say it's shaping up to be a spot-on representation of white girls' fascination with Asian stuff. Uncanny how they nailed that, being in Jakarta and all. Uncanny.Speaking of coincidences, there's actually another 2D metroidvania being worked on that's inspired by southeast Asian cultures, called Boma Naraka Sura. They started their Kickstarter campaign almost at the same time as the Indivisible announcement, and their lead girl is even rocking Ajna's shorts. The art style and combat are totally different though, of course.
Anyway, it doesn't really matter how many of these come out around the same time. L0's artistry and solid gameplay will always set them apart from the crowd. (Plus, Ajna can join Shantae and Anett on that incredibly short list of brown-skinned platformer ladies!)
It's more like 60-80k when compared to LA costs. Maybe it just plain ol' costs less to make games in Jakarta, even after balancing cost of living. Maybe they're underestimating.
Wait a second...
Well, adding to that point, Combat Core kinda fits into a noticeable pattern for most crowdfunded projects. Usually the cases where a relatively low funding goal actually seems to work out is when:
For most of those projects, the crowdfunding was really just a touch of additional help, and didn't represent the real total cost of the project. Sometimes the devs will even admit that they could probably finish their project on their own dime, but it would just take a lot longer. (Obviously, we know that L0 has to be more realistic than that if Indivisible is going to get done.)|A| The game is mostly done and needs localization, ports, or polish. (Mysterious Cities of Gold / Yatagarasu / Drift Stage)
|B|The game has been the passion project of one person, or very few. (Deer God / Freedom Planet / Adventures of Pip) <---(oh, and maybe Combat Core, if it gets done)
|C| The game is in the same situation as B, and is also using low-res/8-bit style graphics. (Rex Rocket / Creepy Castle / Odallus)
|D| Real funding for the game is secured elsewhere, sometimes resulting in a canceled campaign. (Divekick / FNAF1)
Adding Filia and Annie is a great idea! :)Speaking of guest characters, can there be an IndieGoGo stretch goal for this:
Bonus, a certain guest star:
Yeah, she's off-model in this quick doodle. I couldn't figure out how to deform her skirt in the Ajna pose. Her skirt doesn't act like normal fabric; it looks like it has a rigid hem.
I found this conversation on twitter showing how reluctant Lab Zero is in revealing the details of IP rights:
Alex Hurtado: Didn't get a chance to ask this at the AX panel, but does #IndivisibleRPG connect to #Skullgirls in story?
Skullgirls: No, #IndivisibleRPG is an entirely new IP, genre, etc. No connection to #Skullgirls at all.
Waasiq Shafi: Do you guys own the IP this time?
Skullgirls: Can’t really get into that stuff now, unfortunately... if ever. That’s deep legal magicks you’re toying with there.
I respectfully disagree. :^P
Because it's not SG, and not related to SG. End-game-dungeon type stuff maybe at the outside, but I even have some problems with doing that...
I understand now.
What about references?, or a little easter egg.
I really like the music and some of the platforming gimmicks looked cool, but the SD characters are really unattractive and the animations are really jarring on top of that.Speaking of coincidences, there's actually another 2D metroidvania being worked on that's inspired by southeast Asian cultures, called Boma Naraka Sura. They started their Kickstarter campaign almost at the same time as the Indivisible announcement, and their lead girl is even rocking Ajna's shorts. The art style and combat are totally different though, of course.
Anyway, it doesn't really matter how many of these come out around the same time. L0's artistry and solid gameplay will always set them apart from the crowd. (Plus, Ajna can join Shantae and Anett on that incredibly short list of brown-skinned platformer ladies!)
What the fuck.Speaking of coincidences, there's actually another 2D metroidvania being worked on that's inspired by southeast Asian cultures, called Boma Naraka Sura. They started their Kickstarter campaign almost at the same time as the Indivisible announcement, and their lead girl is even rocking Ajna's shorts. The art style and combat are totally different though, of course.
Anyway, it doesn't really matter how many of these come out around the same time. L0's artistry and solid gameplay will always set them apart from the crowd. (Plus, Ajna can join Shantae and Anett on that incredibly short list of brown-skinned platformer ladies!)
References? In a Lab Zero game?
Autumn. They hold the IP rights so I've heard.
If we did want to do references/easter eggs, then we wouldn't comment or say anything about it.
Come on you idiots, it was literally a page ago.
Just to fully clarify this:
You mean like the Moai head?
It doesn't have to be of the same game, but can something like this appearJust to fully clarify this:
To do a reference, being "something in this game reminds you of, but is not, something from another game", you don't need to own anything or get permission. SG color palettes, writing on walls, etc. You SHOULD get permission if the reference is heavily the same, but you don't have to. Parody falls under this category.
To do an Easter Egg where a character/item/whatever actually appears in some form or is specifically talked about or whatever? No matter how small, if it is the actual thing you damn sure need to either own the IP or get written legal permission, because if you don't you can be sued. This is the entire point of copyrights and trademarks.
Your assumption is what gets a lot of amateur people in trouble. :^P