Kai
Go Home And Be A Family Man!
- Joined
- Sep 3, 2013
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- 2,844
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- Age
- 40
- Location
- Chicago, IL
- Website
- www.killallinstinct.com
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- Kai
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- Night_Phyre
One of their tweets, I think. I don't have a link.
One of their tweets, I think. I don't have a link.
If you're looking for mascot enemies look at the merchandising. Didn't they show off a prototype backer reward already?
Almost any JRPG from PS1 onward will likely have what I consider to be embarrassing missteps in their storytelling, and characters that are beyond cliche. And they'll be super noticeable, too.
That's just one example from each of the FFs, but every smaller JRPG from Grandia to Legend of Legaia was absolutely littered with nonsensical character interactions, foggy motives, and generally insufficient explanation for like, half of what was going on at any given time. Don't even get me started on the Breath of Fire series, the epitome of, "because it's in the script."
- Why doesn't Tifa tell Cloud about Zack, especially when she can see Sephiroth exploiting that?
- Why do we only just learn about the GF's memory wiping side effects the moment we're introduced to an amnesia related plot development? Really, none of you remembered any of the others? And are we ever gonna talk about the GODDAMN MOON MONSTERS again?
- Why does Zidane having properly developed human empathy somehow make him a better killer, more in-line with Trance? That's completely arbitrary.
It's just... I'm 30, now. In JRPGs, every, "cool," character is incredibly lame, every, "funny" character is downright annoying, and every, "cute girl," is a 14 yr old kid. I aged, but the genre never did. It's still full of games made for the teenage version of myself. I just want better from LZ. I know they can do better.
My complaint largely holds true across most forms of popular Japanese animated media, but we're talking about RPGs.
And aren't the remastering Odin Sphere? I'll check that out when that comes out.
I never accept, "it was mentioned in a journal entry/text log" as acceptable, for JRPGs or any other genre. Games are getting really egregious with this, lately D:I think GF/Amnesia links were mentioned in one of the kind of obscure walls of text on a computer terminal. Otherwise, yeah, FF8 was weird.
Zidaine's emotions leading to better Trance modes were pretty consistent, though: Trance was triggered by bursts of intense emotion. This is why Kuja needed to drain the feeling from Queen Brahne to activate his. This is also consistent with Garnet's trouble summoning after her emotional trauma knocked her cold.
I absolutely agree that most things are terrible :P
*most
They're gonna be hiring more programmers, I know that much. Mentioned in another one of the tweets.@Mike_ZDunno if someone already asked this or what's shareable at the moment, but what's the team breakdown like?
I guarantee it's way too early to know that, lol@Mike_Z will Indivisible have a definite ending that concludes the game or will there be a post game that allows for more exploration and gameplay after the story is completed? Like, when we finish the game do we start a new playthrough or are we left with an open world to screw around with?
It's just... I'm 30, now. In JRPGs, every, "cool," character is incredibly lame, every, "funny" character is downright annoying, and every, "cute girl," is a 14 yr old kid. I aged, but the genre never did. It's still full of games made for the teenage version of myself. I just want better from LZ. I know they can do better.[/spoiler]
I seem to recall the first Grandia was quite a bit simpler and took itself less serious then later games, but it's been a long time since I played it, and admittedly I never finished it.
I approach game stories in general the way I would, say, a Star Wars film, or at best a Ray Bradbury short story. I'm not expecting Shakespeare, but what I am expecting (or hoping for) is good pacing, tonal consistency, likable characters, interesting world building, compelling plot, unexpected twists, etc.
Yeah this is something I see alot with movies. this schwarzaneggar movie has bad plot, Pixels ruined my childhood. come on, if you go in looking for entertainment you'll be entertained but if you go in wanting inception of course it's a let down. The worst was, "I hate Jumper all he did was teleport around then fight Sam l Jackson." what the hell else were you expecting?
@tekkaxe
Same core team as SG, yes, with some role shifts. No writer for the prototype because there is no writing in the prototype (^.^) but we have most of the other people chosen for if it gets funded.
::dodges the specifics::
@Ktulu
I personally am more of a fan of "extra" content happening before the end of the game rather than after (see: Star Ocean 2), because after the end always feels like "who even cares now", to me.
I am also a fan of New Game + that actually gives you new things to do because you have abilities you didn't have before at that spot, etc, because you're playing the plot again in a new way.
But it's much too early to determine any of that. :^P
Soooooo...Odin Sphere did that because each character by themselves had like 5 attacks and a few spells (most of which weren't unique).
Well, i can't argue with that, pretty much every character is virtually the same only with the exceptions being the character (duh), the weapon and some moves, but it plays much like that character, and the spells aren't the hot shit, though, some items are really useful, like the one where you could obtain more strength for a certain time, or the items that raised certain stats like Defense or Magic.
how is this true? Parasite Eve was written by an actual Japanese doctor who studied Mitochondria and microbiology i thought
This is like saying "your character can only jump; but it's really okay because JUMPS are what your entire gameplan against bosses will hinge around!" OF COURSE that's true, it's ALL they can DO. How can you say that like it's some sort of desirable thing?
This is like saying "your character can only jump; but it's really okay because JUMPS are what your entire gameplan against bosses will hinge around!" OF COURSE that's true, it's ALL they can DO. How can you say that like it's some sort of desirable thing?
There's a difference between being a fully-fledged character with a unique aspect, and only having one gimmick that the player is forced to use ad nauseam.
A good core set of rules and solid 'formula' are good, but I usually find that the content is what makes stuff like this boring as hell. There's plenty of games where none of the enemies really change, or require you to think any differently than you start with except with "oh no I'm going to attack you in a few seconds because i'm flashing". Notable example for this is Dust. Notable example of game where enemies change a lot (surprisingly enough)-- Streets Of Fury EX.Because honestly, I like minimalist design in 2d challenge based games. Stuff like the tight timing on Ryu's jumping slash in Ninja Gaiden, the strategic pod placement in R-Type, the moon jump in Ninja Spirit, the grappling hook in Bionic Commando, etc. are all simple but deeply satisfying mechanics that the game benefit from focusing on rather then throwing in a bunch of extra abilities that only dilute the game.
Dive is punishable on hit, though. Only her 3-hit combo is not (the last hit is).
A good core set of rules and solid 'formula' are good, but I usually find that the content is what makes stuff like this boring as hell. There's plenty of games where none of the enemies really change, or require you to think any differently than you start with except with "oh no I'm going to attack you in a few seconds because i'm flashing". Notable example for this is Dust. Notable example of game where enemies change a lot (surprisingly enough)-- Streets Of Fury EX.
So, what kind of campaign are you proposing to do?, i mean, i'm interested on the stretch goals, if you were saying that there is no going to be story dlc (Thanks god) i wonder what other features you could implement as goals, i'm thinking about a multiplayer mode or rather, full voice acting for every character (Including NPC's), although, if you have said that a feature like multiple characters isn't too reliable to do, then, you could implement gameplay features rather than characters, isn'it?.
NO. MEMES. NOR. REFERENCES.I really hope there is something similar to this in the game.
Since the main character has an axe for a weapon.