Updated, but largely not in ways that are visible. RPGs have different systems from fighting games (battle manager, map, spawn manager, etc).
I doubt I can. Just know that it's more than Ninja has in his wallet. :^P
How did you guys get connected with Hiroki? I hadn't followed as much of his work since SD3, but he seems like a really chill guy, and surprisingly open next to a lot of his contemporaries. Has he played Skullgirls?
Why did Lab.0 wanted to make a game based on SM & VP?, i mean, you probably got tired of SG at some point, but, why specifically this kind of game?, where did the "inspiration" came from?
In a post mortem of Guacamelee, the developers acknowledged that they put in way too many memes and references into the game; it was something they regretted later.
I actually...don't think we can go into specifics why we started making an RPG.
Possibly the same way they got Yamane.
Mother 4 People said:
I feel like this may be a relevant read, specifically:
I don't feel like memes or references hurt a game (unless you're Meme Run or something), but it also doesn't hurt to imagine how these things will be looked at 15-20 years from now. Look at all the late 90s/early 00s media that made now-groanworthy nods to the Matrix, or now-irrelevant jabs at the Clinton administration...
I don't agree with this at all, because a lot of games tend to lock features based on difficulty setting.
That's how you know if Mike's been kidnapped and replaced with an imposter. It's his built-in security feature.
If people had better opinions I'd say it less often. <3
RPGs have been doing this for years, and it's never been a problem. Ruby Weapon, Omega, Yiazmat, etc. Why is this type of added challenge wrong? It lets people choose more difficult things to do later in the game, if they want, while letting the designers tune the game for a challenging balance throughout.I think if someone wants to have a challenge fighting the final boss, but they're just too good, then it can only be a good thing if there's a difficulty that increases speed/aggression or tightens things up in general. The main story should have challenge for anyone who wants it. Skilled players shouldn't have to resort to extra challenges for difficulty imo.
You always have this option, in games with XP. If you want more challenge, don't level up so much. If you want less challenge, level up some more.
You have to actually explain how you think that's, "locking off features." I don't see how it even comes close to being that.
I liked FF8's optional fights. It had optional GF fights throughout the game, at varying levels, and had very concrete rewards in the form of you getting said GFs. Just a bunch of points where the game was like, "you think you're nice?" and you could test yourself.
Zen, what's happening? Zen?! ZEEEEEEEEEEN!