Well, firstly, you can't compare a game to an animated short or episode - the game has replay value, involves the player, and can be different each time, while the episode/short is passively consumed. Nothing against that - the episode/short might be brilliant, but it's a different
type of entertainment, so the audience is different.
That said - I don't have a DA account so I can't post a response, but here:
@ this person, the major difference is
exposure. Had I heard of the Purdy or Caprice campaigns I would have backed the HECK out of both! It's a LOT of work to make sure people hear about you, and neither of those did a good job of making sure people knew about them. As someone involved in the campaign he derided, I will vouch for the fact that we were out there getting interviews, drumming up support, and talking about the project CONSTANTLY.
Heck, John Dilworth (Courage) did an
AMA on Reddit during the Purdy campaign where he DIDN'T EVEN MENTION THE KICKSTARTER IN THE TOPIC! In fact, it took someone asking him in the questions for him to mention it at all. That's really poor publicity! Contrasting that with
our AMA, even though his has more points, every single person that came to ours was immediately presented with the campaign so a lot more people ended up knowing about it.
Did this person talk about those campaigns to people while they were in progress?
I'm not touching the whole "I'm angry that more people don't like what I like, and am going to blame the artists for the opinions of the masses" argument, but all those campaigns could have done a much better job getting themselves noticed, and it would have made ALL the difference. It may not even be that people like anime more, it may just be that those projects were not publicized enough to reach...well...anyone.