KZN02
The Master of Tediousness
Stumbled upon this on DeviantArt. This guy doesn't particularly like how animeseque projects succeed moreso than others, taking Indivisible as an example.
hmmmm... I'm guessing this guys hasn't looked at any of Alex's art. or heck just some of the concept art which we know will be translated into the game. Either way you can't win em all, and it's best not to argue with their opinions. They tend not to listen...Stumbled upon this on DeviantArt. This guy doesn't particularly like how animeseque projects succeed moreso than others, taking Indivisible as an example.
Stumbled upon this on DeviantArt. This guy doesn't particularly like how animeseque projects succeed moreso than others, taking Indivisible as an example.
Well, firstly, you can't compare a game to an animated short or episode - the game has replay value, involves the player, and can be different each time, while the episode/short is passively consumed. Nothing against that - the episode/short might be brilliant, but it's a different type of entertainment, so the audience is different.Stumbled upon this on DeviantArt. This guy doesn't particularly like how animeseque projects succeed moreso than others, taking Indivisible as an example.
Well, firstly, you can't compare a game to an animated short or episode - the game has replay value, involves the player, and can be different each time, while the episode/short is passively consumed. Nothing against that - the episode/short might be brilliant, but it's a different type of entertainment, so the audience is different.
That said - I don't have a DA account so I can't post a response, but here:
@ this person, the major difference is exposure. Had I heard of the Purdy or Caprice campaigns I would have backed the HECK out of both! It's a LOT of work to make sure people hear about you, and neither of those did a good job of making sure people knew about them. As someone involved in the campaign he derided, I will vouch for the fact that we were out there getting interviews, drumming up support, and talking about the project CONSTANTLY.
Heck, John Dilworth (Courage) did an AMA on Reddit during the Purdy campaign where he DIDN'T EVEN MENTION THE KICKSTARTER IN THE TOPIC! In fact, it took someone asking him in the questions for him to mention it at all. That's really poor publicity! Contrasting that with our AMA, even though his has more points, every single person that came to ours was immediately presented with the campaign so a lot more people ended up knowing about it.
Did this person talk about those campaigns to people while they were in progress?
I'm not touching the whole "I'm angry that more people don't like what I like, and am going to blame the artists for the opinions of the masses" argument, but all those campaigns could have done a much better job getting themselves noticed, and it would have made ALL the difference. It may not even be that people like anime more, it may just be that those projects were not publicized enough to reach...well...anyone.
it's true they're both memes now...
Stumbled upon this on DeviantArt. This guy doesn't particularly like how animeseque projects succeed moreso than others, taking Indivisible as an example.
Wow, Not-Ajna's snapback beret is really trendy. To be fair, it is an injustice that Original Protect only got $2.039Stumbled upon this on DeviantArt. This guy doesn't particularly like how animeseque projects succeed moreso than others, taking Indivisible as an example.
I dunno, I think it's better to discuss here than go to that guys page and shitpost. I think all the analysis is interesting to hear and there are a lot of funny things to discuss about bombzo's deviant art career (Him making 2 dollars and 3.9 cents comes to mind) As a branch of discussion stemming from crowd funding.
Yeah, I don't really see that any shit has been lost. Sure, we all have good fiber and probably excessive coffee intake, but all in all everything seems pretty much regular. Mostly there just hasn't been a lot of Indiv stuff to talk about, so when someone makes a stink on some other web site, it gets mentioned even though it's just a lot of hot air.
yeah Mike said that last night.
Yeah, I think I'm beginning to regret sharing that link earlier. The description on the link now was changed to remove that mention of Indivisible, so I guess that guy doesn't want to get into a flamewar or something.
try to PM Render maybe. He'll probably point you in the right direction.
Depends on their movement options.
Off the top of my head, anything with really high defense or anything that's really good at blocking would be faster killed by whittling it down with arrows first. The Agincourt treatment!
Has sniping enemies to death ever been the preferred/optimal method of going about something in a speedrun? Also, don't forget that all weapons will have some function that will let you traverse the environment in some way. Whatever the bow does might prove to be incredibly useful for a speedrun.