Magma442
Get ready for a Showstopper!
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- Aug 24, 2014
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you're either very rich or very much in debt if you back anything at the word "indie"
Oh man, that first week was awful, but I think roughly a week from now was when the campaign really hit its lowest point. I remember Crowdcharts had showed the pledge rate quickly declining, and the worst day was at something like $5k/$6k for the entire day. We had still only gotten a few Channels to post about it by that point, and the launch hype had totally faded. We were watching Mike do the first Pacifist run that night, and trying hard not to believe it was all over.
Did Mike say anything else? News has been scarce lately.
It's 505. If I remember correctly, if the IGG had hit a certain point of funding they would have been allowed to keep the IP but I don't think it did so it's 505's.
Either way, it's probably a better arrangement (on paper) than they had with Autumn, and they'll hopefully see profits from sales much sooner.I guess I'll get into this...
We don't own the IP outright. The deal is pretty good from the get-go, but it gets better the more we raise. There are three major IGG dollar milestones in our contract: two where the back-end revenue increases, and a third on where the IP goes to us.
I think going into the exact numbers is probably a bit much, but that's the general gist of our contract with 505: if we hit our goal and end up between the IP number, 505 owns the IP and we have right of first refusal on a developing a sequel, etc. If we go above that number, we own the IP and 505 has right of first refusal on publishing a sequel.
There are some other wrinkles that could also result in us getting the IP back even if we are funded, too, but I won't get into those.
Right, Bloodstained already has a Wii-U port planned, so with 505's support, a Switch version from them is pretty much guaranteed.
i think thats the point of the docking station, not only for charging
Naga Rider is looking S I C K.
That new art is awesome. Yeah, you can see a bit of Maya UI in that second environment image too, so they're probably both screenshots. The BG style is really coming together though, and these new textures will look even better with all of the new in-game lighting.
There are some interesting details in the other images too. Like in Dhar's turnaround, you can see his armor got a bit of an update. Other characters are probably getting the same kind of treatment right now too.
And the Cyclops concepts bring some cool gameplay implications we didn't see in the Prototype. That Belly Block pose seems to suggest that its body might be naturally durable to attacks, but to the far right is a Tired pose. Either we might have to aim for a weakpoint on this guy, or we'll need to use the "Pumola" approach, and find a way to wear him out before we can start dealing damage.
It's pretty obvious when you compare to the original concept art. The biggest change is the design of the leg armor, which are more like boots now, but the treatment of the fabric, sheath and other areas are different too.