Kit Ballard
Well-Known Member
- Joined
- Jan 20, 2014
- Messages
- 2,856
- Reaction score
- 1,360
- Points
- 113
- Age
- 41
- Location
- Murfreesboro, TN
- Website
- www.youtube.com
- Steam
- Ӄit ßallarɖ
- PSN
- K1tBallard
- XBL
- Kit Ba11ard
Yes it was.
WHAT
I think during the QA session at the end, someone asked about animations for Skullgirls and Indivisible, which I assume he meant some sort of anime.
https://www.twitch.tv/videos/156589336?t=02h05m23s
Wasn't a lot of the Incarnation concept art for the campaign outsourced since they needed them fast?
4. Why the sudden drastic character change for Vasco?
Answer: (This was a long one, but to sum up) All Indivisible designs bar Anja and Razmi were conceptualized, and made on the spot the week the kickstarter dropped. So these designs were not "Final" and some didn't feel right to the staff. In Vasco's case, they had a different idea in mind they wanted to try, and were legitimately shocked at the reactions they got to the change, to the point that now that because of the drama, The Staff feels it best to completely make the new "Vasco" design an entirely different character with a new name. They did not specify if the original Vasco will stay.
I can barely see much in the video but it looks like her outfit has been made simpler, more realistic, some kinda headband or bandana instead of goggles. They changed a lot while still keeping the overall silhouette the same, I'm glad they kept the scarf and pigtails. As much as I dig the old Alex Ahad™ design, I like this one too. At least it definitely fits better.
Huh, I recognize Ajna's voice actor, she was Miko in Transformers Prime. Would be funny seeing Bulkhead and Wheeljack as her incarnations.
Not outsourced, but just spread amongst the team. Old Vasco's art on the IGG page and trailers was drawn by Alex, but I believe the original concept came from Brian. I remember they showed the original Vasco sketches on one of the streams, and they looked a good bit different than Alex's take.
I didn't vote for Umbrella, but she had some really cool move concepts. I definitely think she'd be worthwhile to have in Skullgirls, should that day ever come.
Umbrella is probably at the bottom of my list of characters I'm interested in in gameplay terms, but what could possibly make you say this? Just because you want others more doesn't mean she wouldn't have a unique playstyle, which would mean she brings something to the game, same as everyone else.
Dhar: AJNA!! THERE'S A SPIDER ON YOUR BACK!!!!View attachment 14637
You know without context it really doesn't look like he's helping her
Sorry, but that was a truly drastic change imo. I loved original Vasco and-
4. Why the sudden drastic character change for Vasco?
Answer: (This was a long one, but to sum up) All Indivisible designs bar Anja and Razmi were conceptualized, and made on the spot the week the kickstarter dropped. So these designs were not "Final" and some didn't feel right to the staff. In Vasco's case, they had a different idea in mind they wanted to try, and were legitimately shocked at the reactions they got to the change, to the point that now that because of the drama, The Staff feels it best to completely make the new "Vasco" design an entirely different character with a new name. They did not specify if the original Vasco will stay.
View attachment 14637
You know without context it really doesn't look like he's helping her
@jam1220 >:^) *wink*
Sorry, but that was a truly drastic change imo. I loved original Vasco and-
Huh. I guess I owe some excuses then @Ravidrath. The lack of communication didn't help. :(
Brb living down old Vasco anger.