Aden
Beep Boop Meow
- Joined
- Mar 17, 2015
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- AdenPhoenix
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- AdenPhoenix13
Okay, for those still waiting on the panel who wanted to know gameplay stuff I took some notes and a solitary screenshot.
- Weapons are bound to different buttons in the overworld (R1 is bow, slide is still down+jump) (I know menu was Triangle, block was circle in older builds)
- You can slide down walls to position for wall jumps
- Counter in overworld is now just block with proper timing instead of a dedicated counter
- You can block at any time "even when you're out of meter" (I'm confused now, because what's the meter management aspect then beyond combos build more meter?)
- You will probably be able to tech grabs
- Just Defend added, has its own sound, builds a ton of meter, greatly reduces chip damage, you can't die from chip damage during Just Defend
- Who is getting attack even more obvious than it was
- Dash in overworld is a button or double tap
- First boss in backer build still gives not-speed boost™
- There are two hidden bosses in the backer build (wording sounds like one is the cat again) and the second one gives you Helmbreaker*
- Helmbreaker breaks floors, leads to secrets
- "Divekick is not granted but is part of her ability set"
- Spear now has pogo to get across spikes (shown to still have ceiling grab and throw)
- Dash attack in overworld
- Dhar mechanic: Hold down attack buttons during combos instead of tapping to generate earth pieces for more damage
- Ginseng: Neutral is heal (hits next to enemies), up is stir which hits (adds more health to heal, can be done up to 6 times), down is search for item down again is throw item while following it with stir mixes it in the mortar to give you a status effect or a debuff instead of heal
- Characters can not block magic other than Qadira (everything else mentioned about her is covered here https://labzerogames.com/indivisible-2-8-2017-update-qadira-rough-animations/)
- Hit counter should be in by backer build release
- "We're trying to make [Ajna] as fluid as possible" so down while dashing/speedboost results in slide and you keep running afterwards
- "Battles have been sped up a bunch," Enemies now attack in order instead of all at once, actions fill up faster
- Nuna neutral is place a trap that freezes an enemy in place if they go over it, has an attack where she leaps forward and has a launcher
- Vasco has trip and jump swipe, mechanic is tapping for extra shots, has different ammo types "which is supers"
- Fighting game references abound in attack animations
- Phoebe "is ranged and a grappler" it is CONFIRMED backbreaker (Fuck yeah, Hugo)
- Super is now dependent on how many times you press the button when doing super
- Razmi level 1 is drain, level 2 is a magic strike that applies status effects, level 3 is a bunch of fire pillars (hits twice as many times if you do it up close)