Can you please explain?
Sand worm guy just kept teleporting away every time I approached for a while until he finally didn't. Sometimes I could shoot him with arrows, sometime shooting triggered another teleport. I didn't get what I was supposed to specifically do to make him not teleport, besides just keep doing the same thing until getting a different result.I don't understand what this is supposed to mean, you go attack the wizard when he sets the worm on you, it takes like 2 seconds.
Also, you can guard break with just Ajna, or you can use any incarnation's up and her down or something, she always has a damage attack unless you get the detonation loop thing but you won't have fired arrows when you're opening anyway. And again, literally just down then up as her or up then down as her, whatever. Or have someone with a grab, like Baozhai. Or any member with a damaging up or down and do that with Ajna making the difference. The fact you don't use some incarnations over this is bizarre.
I'm 98% certain a lot of the enemies in the game have messed up health/damage.5k combo when Iron Kingdom enemies are first introduced
View attachment 15584
View attachment 15585
Touch of death with 8.5k on the way to MOLOCH, hours later in the game
Oh great, that's exactly the part I'm on my way to.When you return to Tai Krung later in the game, the guards/soldier enemies can kill everyone in one hit. No, I don't mean one combo. I mean one hit from their triple sword swipe will kill Lanshi from full hp if he doesn't Block or Perfect Block. Health and Damage values on enemies are all over the place.
5k combo when Iron Kingdom enemies are first introduced
View attachment 15584
View attachment 15585
Touch of death with 8.5k on the way to MOLOCH, hours later in the game
I can't tell if this post is satire or not but I will never get why this is always a thing people go on about.
what the hell are you even talking about
Ahad is only a character designer for this, kinuko is the art director. They explained back in the indiegogo days that they're fusing the artists' work to experiment something new. You're not wrong for disliking it, but you shouldn't believe everything posted on /v/, either.
The rest of your post, was "I was disappointed by everything", there is nothing to argue with there, you as a person were disappointed by "everything" in the game. I can't tell you what your feelings are, that'd be as absurd as the nonsense you finished the post with.
But I did say.
Why would I? You came in here and made a statement that you didn't elaborate on beyond posting conspiracy theories and then complaining people didn't argue with you, you're the one here who was not stating but felt the need to post.
I'm done here, I have qutie a few disappointments with the game myself, but you're just looking to shitpost and argue so there is no point in bothering from here. Luckily this site has an ignore feature.
I didn't feel like the cat in this did that at all. Also, I think it makes some sense due to the fact that if you have fought the final boss you know that the game should build up making certain demands of you before that point so it doesn't feel like a really weird difficulty spike when you're supposed to do the thing that you didn't have to do at any point before.Eh, I dunno how I feel about that idea of ST balancing. Fighting the cat, I kinda felt like there were only two states for my characters to be in: full HP or dead. And that kinda feels a bit shallow to me honestly, not much decision-making or resource management involved in healing or anything. I don't think it helps that the clean block upgrades remove chip from the game and now that's the baseline to balance around.