Not-So-Saint
Reports of my death are GREATLY exaggerated!
- Joined
- Sep 4, 2013
- Messages
- 608
- Reaction score
- 541
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- Age
- 34
- Location
- Vladivostok, Russia
- Steam
- not-so-saint
"Oh look, they have
One of my only problems so far with this game is the names. Not saying I hate them.. really like em, as they fit a culture that's rarely used. But my problem is they're foreign spellings. I have trouble remembering too many (2 or more x,x) hard spellings of names.. I barely even remember Ajna's name.. mostly cause it's short. I'm sure the more I play it when it launches, the more I'll beable to memorize the names... Just as the moment it's pretty tough x,x
It is much too early to answer this question...but your specific question is not the same as "how hard". You're just asking whether the percentage would carry over to NG+. I would assume so, since you already have whichever items? But most games let you get duplicates, so I guess in the case of Indivisible if you already had (say) High Jump Boots and got them again it'd just not add a %.
If there is NG+, which we do all want here (^.^) then it'd be much more like CT where things change and you can do stuff you couldn't before, rather than just "all the enemies are harder now".Dumb question is there even going to be a new game plus mode?
And if there is will there be anything new to warrant a second playthrough or is it just going to be something like ramped difficulty?
EDIT: Or will it be something like Pirate mode in Shantae where it gives you all the items you used to make speed running easier?
It was encouraged
Treat them as romanji.One of my only problems so far with this game is the names. Not saying I hate them.. really like em, as they fit a culture that's rarely used. But my problem is they're foreign spellings. I have trouble remembering too many (2 or more x,x) hard spellings of names.. I barely even remember Ajna's name.. mostly cause it's short. I'm sure the more I play it when it launches, the more I'll beable to memorize the names... Just as the moment it's pretty tough x,x
As more clarification, anything that works with SG works with this.
Uh. The touchpad is too small to be of real use as any sort of precise control, even in existing games that try to use it for menus...
They have three normal attacks and one Iddhi super each. Not sure if Razmi's heal is her super or not.
I assume you cannot actually attack when enemies already started their animation, so it should be easy to tell whether you're going to attack or block with that animation.on blocking are you holding your attack button to block? that seems like an accident waiting to happen. since you hold L1 + character button to use iddhi wouldn't it be good to have say L2 + character button to block? is blocking a turn action that runs out after the opponents turn is over or is it an active action like in fighting games?
It is an issue, yes. Can we get a macro for it, maybe?I'm a slight bit worried regarding the method of blocking, but only because I use a keyboard and tend to have issues with... I think it's called ghosting. I fear being unable to block with everyone at once without having to use an abstract/uncomfortable control scheme simply because my keyboard will not accept too many specific keys being pressed at once.
That's how SM works for major items btw!
That's good. It's always better to have a character standing out rather than one blending too much in the BG.
Hold on, people talked about some Megaman game that had a healing mechanic like that.